realbullerr
Name history of realbullerr
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does realbullerr play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (256 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average46% of 1v1s won and so clearly above the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (46%).
Impact
Average2.3 MVPs per match and so slightly above the average (2.2).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.74 (at the start 0.76). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: October 2026 with 1.09. Last 3 months: 1.03 (at the start 1.06). Slightly above the average (1.00).
Damage per round (ADR)
Best month: October 2026 with 82.9. Last 3 months: 79.1 (at the start 80.1). Right on the average (79.1).
Share of headshot kills
Best month: August 2026 with 45%. Last 3 months: 43% (at the start 44%). Clearly below the average (46%).
Matches won (win rate)
Best month: July 2026 with 53%. Last 3 months: 48% (at the start 53%). Clearly below the average (51%).
Best month: August 2026 with 1,490. Last 3 months: 1,360 (at the start 1,352).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 49%.
Patterns
From the last 354 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
realbullerr loses the most ELO on Dust 2: −168 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.96 · Mirage
- Recorded match no. 250 · Cache
- Most kills in a match: 37 · Mirage
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 354 matchesCompared with players on the same level who have at least 15 matches on the map.
How realbullerr plays
Across 354 matches realbullerr averages K/R 0.74, ADR 79.4 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 46%, better than 87% of level 7 players. Most room to improve: Utility hit rate at 28%, better than only 9% of level 7 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 138 of 354 matches the rating was 1.10 or higher (39%), in 130 it was below 0.90. In 256 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. realbullerr loses the most ELO on Dust 2 (−168 ELO, win rate 44%). Things go best in match 4 of the day (+285 ELO, win rate 64%). Match no. 4 of the day goes best: 64% win rate, +285 ELO. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.1, Headshots at 43%, ELO at 1,360. Last 30 days: 130 matches, win rate 49%, net ELO +94.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.