r4selov

UZ
Player
120 matches tracked

How does r4selov play?

Rating 0.97 (from 99 matches) K/R 0.69 ADR 74.9 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 99 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 21% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 47%−3 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so right on the average (1.00).

Headshot rate 49%−1 pp · Ø 50% better than 45%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 1 in 120 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 28%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 15%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 0 aces in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 36%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 75%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +10 pp, ELO +290
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 76.2
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.70 (at the start 0.69). Just below the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −77 ELO
25 matches · 56% win rate
In match 3 of the day −57 ELO
20 matches · 45% win rate
Between 12:00 and 18:00 −172 ELO, win rate 46%
On Thursdays −131 ELO, win rate 45%

r4selov loses the most ELO on Dust 2: −77 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.24 · Anubis
  4. Most kills in a match: 32 · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
70% better than 96%
0.70 better than 29%
75.9 better than 24%
0.98 better than 31%
45% of 154 duels better than 17%
52% of 25 situations better than 84%
Dust 225
56% better than 68%
0.69 better than 27%
74.5 better than 20%
0.95 better than 22%
41% of 85 duels better than 7%
57% of 14 situations better than 90%
Anubis16
56% better than 62%
0.73 better than 42%
78.9 better than 38%
1.07 better than 61%
48% of 83 duels better than 28%
40% of 10 situations right on the average
Ancient11
36% -
0.72 -
79.8 -
0.93-
53% of 34 duels -
50% of 10 situations -
Nuke9
33% -
0.59 -
64.6 -
0.81-
44% of 34 duels -
25% of 4 situations -
Inferno8
50% -
0.67 -
73.5 -
0.91-
44% of 16 duels -
100% of 1 situations -
Cache3
100% -
0.68 -
66.1 -
0.99-
53% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r4selov plays

Across 120 matches r4selov averages K/R 0.69 and ADR 74.9; the rating across the 99 rated matches is 0.97. Biggest strength: Deaths per round at just 69% (lower is better), better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.3%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 49% headshots. The strongest map is Mirage with a 70% win rate in 47 matches. In 28 of 99 matches the rating was 1.10 or higher (28%), in 41 it was below 0.90. In 35 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.06. r4selov loses the most ELO on Dust 2 (−77 ELO, win rate 56%). Things go best on Mirage (+261 ELO, win rate 70%). Match no. 2 of the day goes best: 69% win rate, +80 ELO. Improved over the last three months: Headshots +5 pp, Win rate +10 pp, ELO +290. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 76.2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.