ProfPvnda

Germany
Streamer
48 matches tracked Follow on Twitch

How does ProfPvnda play?

K/R 0.69 ADR 73.1 from 48 matches
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average. Higher headshot rate than the level 4 average.
AWPerHeadshots
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (15 matches).

Opening

The first duels of the round
Rounds with first kill 6% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 15% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 2.5 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+5 pp better than 79%
AWP share of kills 25% no comparison
K/D 1.00+0.04 better than 75%
Pistol kills per match 2.2 from the last 44

Impact

Average
Damage and big rounds
Rounds with 2K 12.1% no comparison
Rounds with 3K 3.8% no comparison
MVPs per match 2.0−0.1 better than 50%
4Ks and aces 0x 4K, 0 aces in 15 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 21% no comparison
Utility damage per round 3.0 no comparison
Enemies flashed per round 0.32 no comparison
Rounds with a death 69%−4 pp better than 92%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.68.

Patterns

From the last 44 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 3 wins in a row · Ancient

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage15
60% better than 87%
0.68 better than 45%
74.0 better than 37%
-
38% of 29 duels better than 7%
0% of 6 situations better than 1%
Dust 212
33% -
0.77 -
76.6 -
-
72% of 29 duels -
14% of 7 situations -
Anubis8
50% -
0.73 -
77.3 -
-
62% of 13 duels -
50% of 4 situations -
Ancient5
60% -
0.47 -
55.8 -
-
36% of 11 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ProfPvnda plays

Biggest strength: Rounds with a death at 69%. That is better than 92% of players on level 4. On average 15.7 kills per match, 48% of them headshots. The strongest map is Mirage with a 60% win rate in 15 matches. In 15 matches with detailed stats: 0 4Ks and 0 aces. Things go best in match 1 of the day (+121 ELO, win rate 60%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.