pos1tiv33

Poland
Player
326 matches tracked 115 matches in 30 days Follow on Twitch

How does pos1tiv33 play?

Rating 0.95 (from 165 matches) K/R 0.69 ADR 78.0 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20% on level 9
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (276 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−4 pp better than 3%
Opening duels won 48%−2 pp better than 28%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 30%
Clutch 1v2 won 19%−2 pp better than 35%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−5 pp better than 21%
AWP share of kills 3%−8 pp better than 18%
K/D 1.01+0.01 better than 49%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 22%
Rounds with 3K 3.8%−0.1 pp better than 42%
MVPs per match 2.1−0.2 better than 30%
4Ks and aces 29x 4K, 5 aces in 276 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 35%
Utility damage per round 5.9+1.6 better than 87%
Enemies flashed per round 0.31+0.03 better than 61%
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.66
DecJanFebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.76.

Patterns

From the last 326 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −126 ELO
29 matches · 41% wins
On Inferno −36 ELO
39 matches · 36% wins
On Sundays −109 ELO, win rate 42%

pos1tiv33 loses the most ELO on Cache: −126 ELO, 41% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Recorded match no. 250 · Ancient
  3. Highest rating in a match: 1.91 · Ancient
  4. Most kills in a match: 38 · Mirage
  5. Reached level 10 · Overpass

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
55% better than 66%
0.71 better than 39%
77.9 better than 38%
0.98 better than 38%
47% of 186 duels better than 29%
34% of 80 situations better than 41%
Anubis52
56% better than 68%
0.73 level
78.5 better than 39%
0.98 better than 34%
56% of 126 duels better than 81%
38% of 47 situations level
Dust 248
44% better than 26%
0.64 better than 10%
73.7 better than 16%
0.92 better than 15%
44% of 149 duels better than 17%
8% of 24 situations better than 2%
Ancient44
50% level
0.73 better than 47%
84.9 better than 71%
0.98 better than 35%
52% of 138 duels better than 61%
35% of 20 situations better than 41%
Inferno39
36% better than 6%
0.63 better than 9%
74.7 better than 21%
0.93-
43% of 77 duels better than 11%
33% of 21 situations better than 37%
Cache29
41% -
0.68 -
78.4 -
0.88-
51% of 78 duels -
43% of 23 situations -
Nuke11
36% -
0.73 -
79.1 -
1.03-
48% of 21 duels -
0% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pos1tiv33 plays

Across 326 matches pos1tiv33 averages K/R 0.69 and ADR 78.0; the rating across the 165 rated matches is 0.95. Biggest strength: Utility damage per round at 5.9. That is better than 87% of players on level 9. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 9. On average 15.0 kills per match, 43% of them headshots. The strongest map is Anubis with a 56% win rate in 52 matches. In 50 of 165 matches the rating was 1.10 or higher (30%), in 78 it was below 0.90. In 276 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: September 2026 at 0.97. pos1tiv33 loses the most ELO on Cache (−126 ELO, win rate 41%). Things go best in match 4 of the day (+88 ELO, win rate 55%). Last 30 days: 115 matches, win rate 50%, ELO balance +150.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.