zyqxx

AL
On FACEIT since 2016 296 matches tracked 99 matches in 30 days
ELO ▼ 146
2,946
30-day peak: 3,320
Rank EU ▼ 7,293 places
#9,727
AL #54 in AL
30 days · prev. #2,434 · best #2,305
Last updated:

How does zyqxx play?

Rating 1.13 K/R 0.80 ADR 81.1 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 296 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 31%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 37%+26 pp · Ø 11% better than 98%
K/D 1.15+0.10 · Ø 1.05 better than 76%
Pistol kills per match 2.7
Knife kills 13 in 296 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.3%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 70%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 52x 4K, 1 ace in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (4.0).

Utility hit rate 24%−10 pp · Ø 34% better than 2%
Utility damage per round 1.5−2.5 · Ø 4.0 better than 1%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 49%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 80.6, Win rate at 51%
▼ Got worse
K/R −0.06, Rating −0.09, Headshots −4 pp, ELO −152

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.79 (at the start 0.85). Slightly above the average (0.75).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −411 ELO
87 matches · 43% win rate
On Anubis −124 ELO
34 matches · 47% win rate
Between 6:00 and 12:00 −178 ELO, win rate 42%
On Thursdays −299 ELO, win rate 41%

zyqxx loses the most ELO on Mirage: −411 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 57 · Mirage
  2. Highest rating in a match: 2.35 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
43% better than 13%
0.80 better than 70%
79.5 better than 36%
1.13 better than 73%
58% of 488 duels better than 81%
41% of 75 situations better than 58%
Dust 279
54% better than 53%
0.83 better than 82%
87.4 better than 77%
1.14 better than 74%
57% of 468 duels better than 76%
45% of 47 situations better than 69%
Ancient62
63% better than 80%
0.78 better than 62%
76.6 better than 20%
1.14 better than 76%
56% of 304 duels better than 71%
51% of 35 situations better than 82%
Anubis34
47% better than 27%
0.80 better than 73%
80.0 better than 40%
1.10 better than 66%
55% of 166 duels better than 66%
32% of 19 situations better than 33%
Nuke21
57% better than 54%
0.76 better than 46%
77.2 better than 23%
1.07 better than 48%
47% of 105 duels better than 20%
57% of 7 situations better than 88%
Inferno8
13% -
0.85 -
88.6 -
1.13-
58% of 62 duels -
75% of 4 situations -
Cache3
33% -
0.90 -
90.8 -
1.23-
42% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zyqxx plays

Across 296 matches zyqxx averages K/R 0.80, ADR 81.1 and a rating of 1.13. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 62 matches. In 153 of 296 matches the rating was 1.10 or higher (52%), in 84 it was below 0.90. In 249 matches with detailed stats: 52 4Ks and 1 ace. Best month by rating: July 2026 at 1.21. zyqxx loses the most ELO on Mirage (−411 ELO, win rate 43%). Things go best on Dust 2 (+163 ELO, win rate 54%). Got weaker: K/R −0.06, Rating −0.09, Headshots −4 pp, ELO −152. Unchanged in recent months: ADR at 80.6, Win rate at 51%. Last 30 days: 99 matches, win rate 46%, net ELO −233.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.