zxcFT

Russia
162 matches tracked 44 matches in 30 days
Last updated:

How does zxcFT play?

Rating 1.00 K/R 0.75 ADR 85.5 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (82 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 68%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 12%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.97−0.03 · Ø 1.00 better than 23%
Pistol kills per match 3.4
Knife kills 4 in 162 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.0%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 22%
MVPs per match 2.3+0.1 · Ø 2.2 better than 46%
4Ks and aces 21x 4K, 3 aces in 82 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 26%−9 pp · Ø 35% better than 5%
Utility damage per round 1.7−2.4 · Ø 4.1 better than 2%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 18%
Deaths per round 78%+6 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 0.98, ADR at 83.8, Headshots at 51%, Win rate at 50%
▼ Got worse
ELO −546

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
46 matches · 43% win rate
In match 4 of the day ±0 ELO
22 matches · 41% win rate
Between 6:00 and 12:00 +25 ELO, win rate 41%
On Thursdays −5 ELO, win rate 43%

zxcFT loses the most ELO on Mirage: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
51% better than 49%
0.70 better than 31%
81.4 better than 53%
0.94 better than 19%
47% of 291 duels better than 27%
52% of 25 situations better than 83%
Mirage46
43% better than 19%
0.78 better than 67%
86.7 better than 78%
1.03 better than 48%
52% of 293 duels better than 54%
30% of 10 situations better than 25%
Anubis32
53% right on the average
0.74 right on the average
85.8 better than 72%
0.96 better than 23%
48% of 198 duels better than 28%
30% of 10 situations better than 26%
Nuke20
60% better than 65%
0.83 better than 75%
91.1 better than 83%
1.12 better than 69%
56% of 107 duels better than 68%
46% of 13 situations better than 72%
Cache5
100% -
0.79 -
90.4 -
1.08-
62% of 21 duels -
50% of 2 situations -
Ancient3
0% -
0.94 -
98.5 -
1.30-
55% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zxcFT plays

Across 162 matches zxcFT averages K/R 0.75, ADR 85.5 and a rating of 1.00. Biggest strength: Damage per round (ADR) at 85.5, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 78%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 52 of 162 matches the rating was 1.10 or higher (32%), in 66 it was below 0.90. In 82 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: June 2026 at 1.05. zxcFT loses the most ELO on Mirage (−60 ELO, win rate 43%). Things go best on Nuke (+55 ELO, win rate 60%). Got weaker: ELO −546. Unchanged in recent months: K/R at 0.74, Rating at 0.98, ADR at 83.8, Headshots at 51%, Win rate at 50%. Last 30 days: 44 matches, win rate 48%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.