zulikss

CN
On FACEIT since 2019 94 matches tracked
Last updated:

How does zulikss play?

Rating 1.05 (from 25 matches) K/R 0.70 ADR 78.5 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 25 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 16% weak 0.75 to 0.89 24% very weak below 0.75 16%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (13 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 80% no comparison
Clutch 1v2 won 20% no comparison
Clutch kills per match 0.8 no comparison

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 2% no comparison
K/D 1.01−0.01 · Ø 1.02 better than 34%
Pistol kills per match 2.5
Knife kills 1 in 94 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.4% no comparison
3K rounds 4.2% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 29%
4Ks and aces 2x 4K, 1 ace in 13 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37% no comparison
Utility damage per round 5.8 no comparison
Enemies flashed per round 0.54 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether zulikss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 13 matches from the last 3 months and 81 before.

Kills per round (K/R)

0.66
JunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
27 matches · 52% win rate
In match 2 of the day ±0 ELO
24 matches · 38% win rate

zulikss loses the most ELO on Dust 2: −2 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
51% better than 44%
0.74 better than 46%
80.1 better than 44%
1.16-
45% of 74 duels better than 15%
47% of 15 situations better than 74%
Dust 227
52% right on the average
0.70 better than 26%
74.5 better than 16%
1.26-
64% of 22 duels better than 95%
17% of 12 situations better than 6%
Ancient8
38% -
0.68 -
81.7 -
0.97-
78% of 9 duels -
50% of 2 situations -
Inferno8
50% -
0.70 -
82.1 -
0.55-
43% of 21 duels -
25% of 4 situations -
Cache7
29% -
0.63 -
77.1 -
0.77-
41% of 17 duels -
100% of 2 situations -
Anubis3
33% -
0.65 -
81.2 -
0.90-
40% of 5 duels -
0% of 1 situations -
Nuke3
0% -
0.56 -
62.0 -
-
-
-
Overpass3
67% -
0.84 -
93.9 -
-
100% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zulikss plays

Across 94 matches zulikss averages K/R 0.70 and ADR 78.5; the rating across the 25 rated matches is 1.05. Biggest strength: Headshot rate at 56%, better than 80% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Dust 2 with a 52% win rate in 27 matches. In 11 of 25 matches the rating was 1.10 or higher (44%), in 10 it was below 0.90. In 13 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. zulikss loses the most ELO on Dust 2 (−2 ELO, win rate 52%). Things go best on Mirage (+50 ELO, win rate 51%). Match no. 1 of the day goes best: 53% win rate, +47 ELO. Last 30 days: 1 matches, win rate 100%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.