zoro-

USA
On FACEIT since 2016 167 matches tracked
ELO ▲ 95
2,786
30-day peak: 2,739
Rank NA ▲ 104 places
#554
#287 in US
30 days · before #658 · best #554
Last updated:
Next update possible in 1h 33m

How does zoro- play?

Rating 1.00 (from 14 matches) K/R 0.70 ADR 75.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 14 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 36% weak 0.75 to 0.89 7% very weak below 0.75 21%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 28%
Opening duels won 45%−6 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 29%−10 pp better than 8%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 1.5−0.1 better than 36%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 11%0 pp level
K/D 0.97−0.06 better than 23%
Pistol kills per match 3.1
Knife kills 2 in 178 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.4%−0.9 pp better than 22%
Rounds with 3K 3.5%−0.6 pp better than 23%
MVPs per match 2.1−0.2 better than 23%
4Ks and aces 9x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 47%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.50+0.20 better than 92%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +17 pp
= Stayed the same
ADR at 73.2, Win rate at 54%, ELO at 2,786
▼ Got worse
K/R −0.05

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.91
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.67 (at the start 0.72).

Patterns

From the last 178 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day −73 ELO
20 matches · 40% wins
On Nuke −9 ELO
20 matches · 50% wins
In match 2 of the day +143 ELO
50 matches · 46% wins

zoro- loses the most ELO from match 5 of the day: −73 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.71 · Anubis
  2. Most kills in a match: 30 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 47%
0.66 better than 13%
72.0 better than 10%
0.89–
49% of 291 duels better than 34%
17% of 29 situations better than 6%
Dust 233
55% better than 59%
0.68 better than 21%
76.6 better than 28%
0.83–
51% of 140 duels level
38% of 16 situations level
Anubis26
65% better than 86%
0.70 better than 27%
77.6 better than 30%
1.63–
41% of 119 duels better than 6%
44% of 9 situations better than 63%
Nuke20
50% better than 31%
0.78 better than 55%
78.3 better than 30%
1.28–
56% of 66 duels better than 66%
27% of 15 situations better than 21%
Cache17
59% –
0.77 –
76.9 –
-
49% of 51 duels –
40% of 10 situations –
Ancient12
42% –
0.61 –
65.3 –
1.06–
38% of 52 duels –
80% of 5 situations –
Inferno5
0% –
0.68 –
74.8 –
0.36–
39% of 18 duels –
0% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zoro- plays

Across 167 matches zoro- averages K/R 0.70 and ADR 75.0; the rating across the 14 rated matches is 1.00. Most room to improve: Opening duels won at 45%. That is better than only 7% of players on level 10. On average 15.1 kills per match, 50% of them headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 5 of 14 matches the rating was 1.10 or higher (36%), in 4 it was below 0.90. In 69 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: October 2026 at 1.32. zoro- loses the most ELO from match 5 of the day (−73 ELO, win rate 40%). Things go best in match 3 of the day (+407 ELO, win rate 67%). Improved over the last three months: Headshots +17 pp. Got weaker: K/R −0.05. Unchanged in recent months: ADR at 73.2, Win rate at 54%, ELO at 2,786. Last 30 days: 7 matches, win rate 86%, ELO balance +96.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.