zmaslem

Poland
On FACEIT since 2019 133 matches tracked 29 matches in 30 days
Last updated:

How does zmaslem play?

Rating 1.03 (from 83 matches) K/R 0.69 ADR 75.3 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 83 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 8% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 13%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 34%
AWP share of kills 20%+9 pp · Ø 11% better than 86%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 2.6
Knife kills 9 in 133 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 62%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 9x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 58%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 47%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, ADR +6.8
= Stayed the same
Rating at 1.05, Win rate at 48%
▼ Got worse
Headshots −7 pp, ELO −337

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.74 (at the start 0.66). Just above the average (0.73).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
48 matches · 48% win rate
On Wednesdays −1 ELO, win rate 41%

zmaslem loses the most ELO on Mirage: −51 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Cache
  2. Most kills in a match: 29 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
48% better than 38%
0.67 better than 19%
73.9 better than 18%
1.01 better than 46%
47% of 132 duels better than 28%
35% of 23 situations better than 41%
Dust 219
42% better than 18%
0.77 better than 67%
81.4 better than 55%
1.17-
45% of 42 duels better than 21%
23% of 13 situations better than 15%
Ancient17
53% right on the average
0.70 better than 29%
73.1 better than 12%
0.97-
44% of 48 duels better than 13%
25% of 8 situations better than 19%
Anubis14
43% -
0.61 -
70.6 -
0.96-
62% of 21 duels -
100% of 3 situations -
Cache12
83% -
0.80 -
81.9 -
1.28-
62% of 47 duels -
40% of 5 situations -
Inferno11
27% -
0.65 -
74.2 -
0.86-
31% of 29 duels -
29% of 7 situations -
Nuke10
40% -
0.72 -
76.1 -
0.97-
50% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zmaslem plays

Across 133 matches zmaslem averages K/R 0.69 and ADR 75.3; the rating across the 83 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Cache with a 83% win rate in 12 matches. In 33 of 83 matches the rating was 1.10 or higher (40%), in 29 it was below 0.90. In 48 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. zmaslem loses the most ELO on Mirage (−51 ELO, win rate 48%). Things go best in match 3 of the day (+12 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +12 ELO. Improved over the last three months: K/R +0.08, ADR +6.8. Got weaker: Headshots −7 pp, ELO −337. Unchanged in recent months: Rating at 1.05, Win rate at 48%. Last 30 days: 29 matches, win rate 48%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.