zivke

IN
266 matches tracked 89 matches in 30 days
Last updated:

How does zivke play?

Rating 0.87 (from 121 matches) K/R 0.65 ADR 72.9 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 39%
Rating spread from 121 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 37%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 43%−8 pp better than 4%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 4%−7 pp better than 24%
K/D 0.87−0.16 better than 4%
Pistol kills per match 2.3
Knife kills 5 in 266 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.1%−2.2 pp better than 5%
Rounds with 3K 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.3 better than 15%
4Ks and aces 27x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.10.0 level
Enemies flashed per round 0.29−0.01 better than 50%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, ADR at 73.3, Win rate at 52%
▼ Got worse
Headshots −2 pp, ELO −166

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.67. Last 3 months: 0.64 (at the start 0.65).

Patterns

From the last 266 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −279 ELO
29 matches · 38% wins
On Dust 2 −93 ELO
64 matches · 48% wins
Between 12:00 and 18:00 +16 ELO, win rate 46%
On Tuesdays −118 ELO, win rate 41%

zivke loses the most ELO in match 4 of the day: −279 ELO, 38% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 1.80 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
56% better than 65%
0.63 better than 7%
69.7 better than 6%
0.90 better than 11%
48% of 246 duels better than 29%
42% of 36 situations better than 61%
Ancient72
53% level
0.62 better than 3%
71.8 better than 7%
0.79 better than 1%
40% of 284 duels better than 4%
34% of 35 situations better than 44%
Dust 264
48% better than 36%
0.66 better than 14%
75.8 better than 24%
0.89 better than 7%
42% of 293 duels better than 10%
38% of 29 situations level
Inferno28
61% better than 68%
0.74 level
80.1 better than 41%
1.11-
45% of 103 duels better than 14%
50% of 14 situations better than 72%
Nuke15
40% better than 9%
0.60 better than 2%
67.5 better than 3%
0.64-
35% of 57 duels better than 1%
50% of 8 situations better than 74%
Cache6
33% -
0.63 -
74.8 -
-
30% of 23 duels -
33% of 6 situations -
Anubis3
0% -
0.65 -
79.4 -
-
45% of 11 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zivke plays

Across 266 matches zivke averages K/R 0.65 and ADR 72.9; the rating across the 121 rated matches is 0.87. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rating at 0.87. That is better than only 2% of players on level 10. On average 13.8 kills per match, 58% of them headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 24 of 121 matches the rating was 1.10 or higher (20%), in 74 it was below 0.90. In 192 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: September 2026 at 0.89. zivke loses the most ELO in match 4 of the day (−279 ELO, win rate 38%). Things go best on Mirage (+230 ELO, win rate 56%). Got weaker: Headshots −2 pp, ELO −166. Unchanged in recent months: K/R at 0.64, ADR at 73.3, Win rate at 52%. Last 30 days: 89 matches, win rate 48%, ELO balance −64.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.