zivaldas

LT
On FACEIT since 2023 62 matches tracked 21 matches in 30 days
Last updated:

How does zivaldas play?

Rating 0.89 K/R 0.63 ADR 75.1 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 43%−7 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 26%−13 pp · Ø 39% better than 8%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 95%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Weakness
Where do the kills come from?

35% headshots and so well below the average (46%).

Headshot rate 35%−11 pp · Ø 46% better than 7%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.88−0.11 · Ø 0.99 better than 15%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (3.9%).

2K rounds 11.2%−1.7 pp · Ø 12.9% better than 11%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 7%
MVPs per match 1.8−0.4 · Ø 2.2 better than 11%
4Ks and aces 7x 4K, 1 ace in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 6.8+2.7 · Ø 4.1 better than 94%
Enemies flashed per round 0.53+0.27 · Ø 0.26 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether zivaldas is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Best month: August 2026 with 0.65.

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
22 matches · 55% win rate

zivaldas loses the most ELO on Dust 2: −28 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Most kills in a match: 23 · Ancient
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
55% better than 67%
0.60 better than 4%
72.5 better than 17%
0.85 better than 6%
40% of 52 duels better than 7%
11% of 9 situations better than 3%
Inferno14
36% -
0.61 -
69.4 -
0.91-
41% of 49 duels -
30% of 10 situations -
Anubis8
50% -
0.73 -
81.8 -
0.96-
53% of 19 duels -
56% of 9 situations -
Ancient6
50% -
0.84 -
100.2 -
1.20-
63% of 19 duels -
0% of 5 situations -
Cache5
40% -
0.37 -
59.5 -
0.52-
29% of 17 duels -
20% of 5 situations -
Nuke5
60% -
0.66 -
79.8 -
0.98-
47% of 15 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zivaldas plays

Across 62 matches zivaldas averages K/R 0.63, ADR 75.1 and a rating of 0.89. Biggest strength: Utility damage per round at 6.8, better than 94% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 6 players. Averages 13.1 kills per match with 35% headshots. The strongest map is Dust 2 with a 55% win rate in 22 matches. In 16 of 62 matches the rating was 1.10 or higher (26%), in 32 it was below 0.90. In 60 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. zivaldas loses the most ELO on Dust 2 (−28 ELO, win rate 55%). Things go best in match 1 of the day (+23 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, +23 ELO. Last 30 days: 21 matches, win rate 38%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.