zinksalva

Sweden
98 matches tracked 31 matches in 30 days
Last updated:

How does zinksalva play?

Rating 1.11 K/R 0.79 ADR 87.3 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 98 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average.
Clutcher
better than most on level 10 about average weaker than most

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

zinksalva wins 53 of 100 opening duels. 2 percentage points above the level 10 average (51%).

Rounds with first kill 11%0 pp on par
Opening duels won 53%+2 pp better than 65%

Clutch

Strength
Last one alive

zinksalva wins 29 of 100 1v2s. 8 percentage points above the level 10 average (21%).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?

45 of 100 kills by zinksalva are headshots. 6 percentage points below the level 10 average (51%).

Headshot rate 45%−6 pp better than 21%
AWP share of kills 14%+3 pp better than 69%
K/D 1.13+0.09 better than 79%
Pistol kills per match 3.5

Impact

Average
Damage and big rounds

zinksalva gets exactly 3 kills in 5.1 of 100 rounds. 1.0 percentage points above the level 10 average (4.1%).

2K rounds 14.4%+1.0 pp better than 72%
3K rounds 5.1%+1.0 pp better than 84%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 17x 4K, 2 aces in 98 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.65 enemies flashed per round (65 per 100 rounds). 0.35 above the level 10 average (0.30).

Utility hit rate 42%+7 pp better than 90%
Utility damage per round 6.1+2.0 better than 88%
Enemies flashed per round 0.65+0.35 better than 98%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
Whether zinksalva is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 98 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
58% better than 70%
0.73 better than 44%
82.6 better than 58%
1.03 better than 46%
58% of 106 duels better than 84%
43% of 14 situations better than 66%
Nuke18
61% better than 65%
0.75 on par
85.1 better than 69%
1.08 better than 63%
48% of 73 duels better than 31%
75% of 8 situations better than 98%
Anubis17
53% on par
0.82 better than 83%
86.2 better than 76%
1.16 better than 86%
56% of 73 duels better than 72%
36% of 14 situations better than 44%
Inferno16
63% better than 75%
0.83 better than 81%
91.5 better than 84%
1.16 better than 78%
56% of 88 duels better than 64%
56% of 9 situations better than 84%
Mirage15
53% better than 54%
0.79 better than 71%
89.9 better than 86%
1.07 better than 62%
51% of 73 duels better than 46%
29% of 7 situations better than 23%
Ancient12
50% -
0.85 -
93.0 -
1.24-
48% of 52 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zinksalva plays

Across 98 matches zinksalva averages K/R 0.79, ADR 87.3 and a rating of 1.11. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 players. Averages 17.9 kills per match with 45% headshots. The strongest map is Inferno with a 63% win rate in 16 matches. In 52 of 98 matches the rating was 1.10 or higher (53%), in 27 it was below 0.90. In 98 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.15. Things go best in match 3 of the day (+16 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +16 ELO. Last 30 days: 31 matches, win rate 61%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.