zhyz

TO
On FACEIT since 2017 235 matches tracked 41 matches in 30 days
ELO ▲ 261
3,260
30-day peak: 3,290
Rank EU ▲ 482 places
#2,668 #99 in TO
30 days · before #3,150 · best #2,599
Last updated:

How does zhyz play?

Rating 1.06 (from 173 matches) K/R 0.75 ADR 82.1 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 173 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 43%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 40%0 pp level
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 4%−7 pp better than 25%
K/D 1.02−0.02 better than 42%
Pistol kills per match 3.0
Knife kills 1 in 235 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.40.0 level
4Ks and aces 42x 4K, 5 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 74%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.06, ADR +7.1
= Stayed the same
Headshots at 58%, ELO at 3,260
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.97
MayJunJulAugSepOct

Best month: October 2026 with 0.97. Last 3 months: 0.76 (at the start 0.70).

Patterns

From the last 235 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −161 ELO
58 matches · 43% wins
On Ancient −27 ELO
74 matches · 54% wins
Between 6:00 and 12:00 −5 ELO, win rate 47%
On Tuesdays +112 ELO, win rate 49%

zhyz loses the most ELO in match 1 of the day: −161 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 66 · Dust 2
  2. Highest rating in a match: 2.87 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient74
54% better than 53%
0.74 level
81.7 better than 51%
1.02 better than 45%
51% of 296 duels better than 45%
40% of 25 situations better than 55%
Anubis53
53% level
0.71 better than 33%
78.7 better than 38%
1.00 better than 35%
45% of 214 duels better than 14%
56% of 16 situations better than 88%
Inferno40
63% better than 75%
0.76 better than 56%
81.3 better than 46%
1.08 better than 56%
53% of 152 duels better than 53%
29% of 21 situations better than 29%
Nuke34
74% better than 95%
0.78 better than 63%
86.4 better than 73%
1.14 better than 78%
56% of 125 duels better than 70%
50% of 14 situations better than 78%
Mirage17
35% better than 4%
0.71 better than 33%
77.1 better than 28%
1.07-
52% of 81 duels level
17% of 6 situations better than 6%
Cache11
36% -
0.72 -
81.1 -
0.98-
64% of 45 duels -
25% of 4 situations -
Dust 23
67% -
1.20 -
124.5 -
1.69-
74% of 23 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhyz plays

Across 235 matches zhyz averages K/R 0.75 and ADR 82.1; the rating across the 173 rated matches is 1.06. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 19% of players on level 10. On average 16.7 kills per match, 58% of them headshots. The strongest map is Nuke with a 74% win rate in 34 matches. In 62 of 173 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 178 matches with detailed stats: 42 4Ks and 5 aces. Best month by rating: October 2026 at 1.36. zhyz loses the most ELO in match 1 of the day (−161 ELO, win rate 43%). Things go best on Nuke (+237 ELO, win rate 74%). Improved over the last three months: K/R +0.06, ADR +7.1. Got weaker: Win rate −5 pp. Unchanged in recent months: Headshots at 58%, ELO at 3,260. Last 30 days: 41 matches, win rate 63%, ELO balance +172.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.