zhaga80

Russia
96 matches tracked 22 matches in 30 days
Last updated:

How does zhaga80 play?

Rating 0.95 K/R 0.68 ADR 77.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 96 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (22 matches).

Level 7

Compared with 1,166 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 12%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 37%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.95−0.05 · Ø 1.00 better than 32%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 1.6% of rounds and so well below the average (3.9%).

2K rounds 11.0%−2.1 pp · Ø 13.1% better than 8%
3K rounds 1.6%−2.3 pp · Ø 3.9% better than 1%
MVPs per match 1.9−0.4 · Ø 2.3 better than 19%
4Ks and aces 1x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.27).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 67%
Enemies flashed per round 0.40+0.13 · Ø 0.27 better than 83%
Deaths per round 71%−1 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.16, ADR −10.1, Win rate −10 pp, ELO −284

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.59 (at the start 0.71). Well below the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
33 matches · 45% win rate
On Saturdays −23 ELO, win rate 40%

zhaga80 loses the most ELO on Dust 2: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Inferno
  2. Most kills in a match: 35 · Dust 2
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
49% better than 46%
0.68 better than 29%
77.9 better than 43%
0.96 better than 36%
50% of 141 duels right on the average
39% of 23 situations better than 57%
Dust 233
45% better than 32%
0.65 better than 17%
74.8 better than 24%
0.92 better than 22%
47% of 140 duels better than 33%
32% of 22 situations better than 33%
Ancient9
56% -
0.72 -
83.9 -
0.99-
40% of 48 duels -
0% of 4 situations -
Anubis7
43% -
0.77 -
82.2 -
1.02-
57% of 28 duels -
67% of 3 situations -
Nuke6
67% -
0.68 -
72.6 -
0.96-
57% of 21 duels -
0% of 3 situations -
Cache3
0% -
0.55 -
66.0 -
0.69-
50% of 12 duels -
0% of 3 situations -
Inferno3
100% -
0.73 -
75.2 -
1.18-
63% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zhaga80 plays

Across 96 matches zhaga80 averages K/R 0.68, ADR 77.0 and a rating of 0.95. Biggest strength: Utility hit rate at 40%, better than 80% of level 7 players. Most room to improve: 3K rounds at 1.6%, better than only 1% of level 7 players. Averages 15.1 kills per match with 44% headshots. The strongest map is Mirage with a 49% win rate in 35 matches. In 32 of 96 matches the rating was 1.10 or higher (33%), in 47 it was below 0.90. In 22 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. zhaga80 loses the most ELO on Dust 2 (−20 ELO, win rate 45%). Things go best on Mirage (+5 ELO, win rate 49%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, Rating −0.16, ADR −10.1, Win rate −10 pp, ELO −284. Last 30 days: 22 matches, win rate 41%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.