zenm1

RE
71 matches tracked 47 matches in 30 days
Last updated:

How does zenm1 play?

Rating 1.03 K/R 0.71 ADR 73.5 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Higher headshot rate than the level 9 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 48%+8 pp · Ø 40% better than 91%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 85%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (49%).

Headshot rate 66%+17 pp · Ø 49% better than 99%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.10+0.08 · Ø 1.02 better than 83%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 34%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 2.1−0.2 · Ø 2.3 better than 33%
4Ks and aces 5x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 41%+5 pp · Ø 36% better than 87%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 10%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 9 average
Whether zenm1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.82.

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +27 ELO, win rate 48%
On Mondays +12 ELO, win rate 52%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
70% better than 97%
0.71 better than 42%
73.9 better than 21%
1.05 better than 66%
50% of 66 duels right on the average
50% of 24 situations better than 84%
Dust 212
42% -
0.62 -
62.5 -
0.89-
41% of 34 duels -
25% of 4 situations -
Anubis11
73% -
0.72 -
75.6 -
1.04-
49% of 39 duels -
71% of 7 situations -
Ancient7
57% -
0.82 -
85.2 -
1.12-
46% of 28 duels -
17% of 6 situations -
Inferno7
57% -
0.74 -
77.1 -
1.05-
64% of 25 duels -
80% of 5 situations -
Nuke4
25% -
0.65 -
68.6 -
0.98-
35% of 17 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zenm1 plays

Across 71 matches zenm1 averages K/R 0.71, ADR 73.5 and a rating of 1.03. Biggest strength: Headshot rate at 66%, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 9 players. Averages 15.5 kills per match with 66% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 28 of 71 matches the rating was 1.10 or higher (39%), in 28 it was below 0.90. In 59 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Things go best on Mirage (+50 ELO, win rate 70%). Last 30 days: 47 matches, win rate 60%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.