zelinio

Poland
201 matches tracked 36 matches in 30 days
Last updated:

How does zelinio play?

Rating 0.99 (from 200 matches) K/R 0.69 ADR 74.9 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 200 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 59%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 4 in 201 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.5 pp · Ø 13.3% better than 35%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 14x 4K, 1 ace in 127 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 72%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 80%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 75.3
▼ Got worse
Headshots −4 pp, Win rate −10 pp, ELO −352

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.73).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −47 ELO
54 matches · 44% win rate
On Nuke −25 ELO
22 matches · 36% win rate
Between 0:00 and 6:00 +25 ELO, win rate 45%
On Sundays +26 ELO, win rate 43%

zelinio loses the most ELO in match 1 of the day: −47 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 76%
0.70 better than 33%
75.0 better than 23%
1.00 better than 42%
52% of 153 duels better than 58%
43% of 46 situations better than 65%
Dust 237
59% better than 76%
0.75 better than 57%
77.9 better than 37%
1.09 better than 71%
62% of 112 duels better than 95%
37% of 30 situations better than 47%
Inferno33
55% better than 56%
0.69 better than 29%
75.8 better than 23%
1.00 better than 36%
51% of 145 duels better than 43%
27% of 30 situations better than 31%
Anubis22
55% better than 57%
0.65 better than 14%
74.8 better than 24%
0.93 better than 19%
47% of 76 duels better than 28%
38% of 13 situations right on the average
Nuke22
36% better than 3%
0.65 better than 10%
69.6 better than 5%
0.91 better than 11%
50% of 72 duels better than 35%
39% of 18 situations better than 53%
Ancient19
37% better than 8%
0.66 better than 13%
71.5 better than 8%
0.92 better than 15%
40% of 57 duels better than 5%
56% of 16 situations better than 87%
Cache14
50% -
0.68 -
76.9 -
1.01-
48% of 62 duels -
20% of 5 situations -
Vertigo3
67% -
0.71 -
71.5 -
1.06-
50% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zelinio plays

Across 201 matches zelinio averages K/R 0.69 and ADR 74.9; the rating across the 200 rated matches is 0.99. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 74.9, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 48% headshots. The strongest map is Dust 2 with a 59% win rate in 37 matches. In 73 of 200 matches the rating was 1.10 or higher (37%), in 83 it was below 0.90. In 127 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: September 2026 at 1.04. zelinio loses the most ELO in match 1 of the day (−47 ELO, win rate 44%). Things go best in match 3 of the day (+72 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +72 ELO. Got weaker: Headshots −4 pp, Win rate −10 pp, ELO −352. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 75.3. Last 30 days: 36 matches, win rate 50%, net ELO −49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.