zelenka_192

Sweden
141 matches tracked 32 matches in 30 days
Last updated:

How does zelenka_192 play?

Rating 0.94 (from 62 matches) K/R 0.70 ADR 74.6 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 7
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 62 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 33%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 19%−2 pp better than 37%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−3 pp better than 30%
AWP share of kills 19%+9 pp better than 87%
K/D 0.98−0.02 better than 47%
Pistol kills per match 2.2
Knife kills 8 in 141 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−1.2 pp better than 20%
Rounds with 3K 3.6%−0.3 pp better than 39%
MVPs per match 2.20.0 level
4Ks and aces 10x 4K, 0 aces in 96 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 13%
Utility damage per round 1.8−2.4 better than 4%
Enemies flashed per round 0.10−0.17 better than 7%
Rounds with a death 71%−1 pp better than 72%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +7 pp, ELO +225
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.10, ADR −8.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.68 (at the start 0.78).

Patterns

From the last 141 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
35 matches · 49% wins
In match 2 of the day +31 ELO
30 matches · 40% wins
Between 12:00 and 18:00 +106 ELO, win rate 42%
On Mondays −11 ELO, win rate 38%

zelenka_192 loses the most ELO on Dust 2: −11 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
50% level
0.68 better than 31%
74.2 better than 23%
0.85 better than 8%
52% of 245 duels better than 62%
42% of 33 situations better than 62%
Dust 235
49% better than 43%
0.67 better than 26%
71.5 better than 11%
1.11-
47% of 153 duels better than 32%
39% of 28 situations better than 52%
Anubis18
67% better than 93%
0.72 level
77.0 better than 36%
0.85-
54% of 61 duels better than 73%
50% of 14 situations better than 76%
Ancient17
41% better than 23%
0.80 better than 83%
83.7 better than 72%
1.18-
52% of 66 duels better than 66%
36% of 14 situations better than 42%
Nuke8
38% -
0.63 -
64.2 -
0.90-
42% of 38 duels -
60% of 5 situations -
Cache7
43% -
0.71 -
74.1 -
0.67-
52% of 31 duels -
30% of 10 situations -
Inferno7
29% -
0.73 -
76.3 -
0.84-
54% of 37 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zelenka_192 plays

Across 141 matches zelenka_192 averages K/R 0.70 and ADR 74.6; the rating across the 62 rated matches is 0.94. Most room to improve: Utility damage per round at 1.8. That is better than only 4% of players on level 7. On average 14.9 kills per match, 43% of them headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 17 of 62 matches the rating was 1.10 or higher (27%), in 30 it was below 0.90. In 96 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. zelenka_192 loses the most ELO on Dust 2 (−11 ELO, win rate 49%). Things go best in match 3 of the day (+29 ELO, win rate 57%). Improved over the last three months: Headshots +7 pp, ELO +225. Got weaker: K/R −0.10, ADR −8.2. Unchanged in recent months: Win rate at 49%. Last 30 days: 32 matches, win rate 44%, ELO balance +47.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.