zeeta

AR
223 matches tracked 51 matches in 30 days
Last updated:

How does zeeta play?

Rating 0.92 K/R 0.67 ADR 76.7 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 223 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+2 pp · Ø 50% better than 70%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 19%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 43%−3 pp · Ø 46% better than 34%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.90−0.10 · Ø 1.00 better than 16%
Pistol kills per match 3.3
Knife kills 8 in 223 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.1%).

2K rounds 11.9%−1.2 pp · Ø 13.1% better than 21%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 37%
MVPs per match 2.1−0.1 · Ø 2.2 better than 39%
4Ks and aces 23x 4K, 2 aces in 134 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.27).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.47+0.20 · Ø 0.27 better than 90%
Deaths per round 75%+3 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.09, Win rate +3 pp, ELO +134
= Stayed the same
ADR at 77.1, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.48
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.64). Slightly below the average (0.72).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
72 matches · 35% win rate
On Nuke −37 ELO
21 matches · 48% win rate
On Tuesdays −67 ELO, win rate 33%

zeeta loses the most ELO on Mirage: −43 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 32 · Dust 2
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 272
53% better than 61%
0.69 better than 34%
78.2 better than 44%
0.97 better than 39%
57% of 470 duels better than 87%
50% of 28 situations better than 82%
Mirage72
35% better than 7%
0.66 better than 21%
75.5 better than 32%
0.88 better than 13%
50% of 318 duels right on the average
31% of 36 situations better than 31%
Ancient29
69% better than 95%
0.68 better than 25%
78.4 better than 39%
0.94 better than 28%
47% of 173 duels better than 33%
58% of 12 situations better than 92%
Nuke21
48% better than 27%
0.69 better than 27%
75.6 better than 25%
0.88 better than 9%
50% of 133 duels better than 41%
17% of 12 situations better than 10%
Anubis11
55% -
0.66 -
73.8 -
0.95-
42% of 65 duels -
20% of 5 situations -
Inferno11
55% -
0.71 -
82.2 -
1.00-
46% of 76 duels -
-
Cache5
40% -
0.63 -
72.6 -
0.80-
50% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zeeta plays

Across 223 matches zeeta averages K/R 0.67, ADR 76.7 and a rating of 0.92. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: K/D at 0.90, better than only 16% of level 7 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Ancient with a 69% win rate in 29 matches. In 57 of 223 matches the rating was 1.10 or higher (26%), in 110 it was below 0.90. In 134 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. zeeta loses the most ELO on Mirage (−43 ELO, win rate 35%). Things go best on Dust 2 (+64 ELO, win rate 53%). Match no. 4 of the day goes best: 58% win rate, −23 ELO. Improved over the last three months: K/R +0.05, Rating +0.09, Win rate +3 pp, ELO +134. Unchanged in recent months: ADR at 77.1, Headshots at 43%. Last 30 days: 51 matches, win rate 47%, net ELO −75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.