zecrrom

GR
84 matches tracked 27 matches in 30 days
Last updated:

How does zecrrom play?

Rating 0.98 (from 47 matches) K/R 0.72 ADR 77.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 66%
Rating spread from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 6%−4.0 pp better than 3%
Opening duels won 51%+1 pp better than 54%

Clutch

Average
Last one alive
Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 23%+2 pp better than 60%
Clutch kills per match 3.0+1.3 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 60%
AWP share of kills 11%+1 pp better than 60%
K/D 1.11+0.12 better than 84%
Pistol kills per match 3.0

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.9%+0.9 pp better than 68%
Rounds with 3K 3.2%−0.7 pp better than 19%
MVPs per match 1.9−0.3 better than 13%
4Ks and aces 11x 4K, 2 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 85%
Utility damage per round 6.5+2.3 better than 91%
Enemies flashed per round 0.10−0.18 better than 8%
Rounds with a death 65%−8.0 pp better than 99%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 84 matches, each row based on 20+ matches.

Where does the ELO go?

From match 5 of the day ±0 ELO
20 matches · 45% wins

zecrrom loses the most ELO from match 5 of the day: ±0 ELO, 45% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
61% better than 86%
0.75 better than 63%
82.4 better than 64%
1.08–
52% of 63 duels better than 59%
38% of 26 situations level
Mirage16
56% better than 69%
0.71 better than 41%
74.6 better than 22%
0.92–
62% of 52 duels better than 97%
35% of 20 situations better than 42%
Ancient11
36% –
0.66 –
69.5 –
0.85–
35% of 26 duels –
32% of 22 situations –
Anubis8
63% –
0.85 –
80.9 –
1.11–
68% of 19 duels –
75% of 8 situations –
Cache8
63% –
0.71 –
80.1 –
0.85–
53% of 19 duels –
71% of 7 situations –
Inferno8
50% –
0.68 –
74.6 –
1.17–
22% of 18 duels –
43% of 7 situations –
Nuke7
43% –
0.69 –
73.3 –
0.93–
41% of 22 duels –
0% of 7 situations –
Vertigo3
33% –
0.69 –
74.4 –
0.99–
64% of 11 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zecrrom plays

Across 84 matches zecrrom averages K/R 0.72 and ADR 77.1; the rating across the 47 rated matches is 0.98. Biggest strength: Rounds with a death at 65%. That is better than 99% of players on level 8. Most room to improve: Rounds with first kill at 6%. That is better than only 3% of players on level 8. On average 15.9 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 61% win rate in 23 matches. In 17 of 47 matches the rating was 1.10 or higher (36%), in 16 it was below 0.90. In 84 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.00. zecrrom loses the most ELO from match 5 of the day (±0 ELO, win rate 45%). Things go best on Dust 2 (+29 ELO, win rate 61%). Last 30 days: 27 matches, win rate 44%, ELO balance +4.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.