zdrenki

AL
151 matches tracked 93 matches in 30 days
Last updated:

How does zdrenki play?

Rating 1.01 (from 121 matches) K/R 0.77 ADR 84.5 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 121 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 31% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 2%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 98%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 1.01−0.01 · Ø 1.02 better than 40%
Pistol kills per match 3.7
Knife kills 4 in 151 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 57%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 62%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 20x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Rating at 1.01, ADR at 84.8, Headshots at 62%
▼ Got worse
K/R −0.04

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.75 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −26 ELO, win rate 27%
On Saturdays −27 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Most kills in a match: 40 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
66% better than 92%
0.79 better than 72%
86.2 better than 74%
1.08 better than 64%
57% of 257 duels better than 80%
33% of 21 situations better than 36%
Mirage40
48% better than 36%
0.75 better than 54%
82.7 better than 59%
0.93 better than 17%
42% of 174 duels better than 9%
38% of 8 situations better than 47%
Ancient26
50% better than 45%
0.76 better than 56%
84.8 better than 66%
1.00 better than 37%
50% of 149 duels better than 41%
25% of 12 situations better than 20%
Inferno15
27% better than 1%
0.71 better than 28%
78.6 better than 33%
0.89-
50% of 56 duels better than 37%
13% of 8 situations better than 3%
Anubis11
55% -
0.85 -
91.8 -
1.19-
55% of 42 duels -
-
Nuke4
50% -
0.63 -
72.9 -
0.72-
50% of 16 duels -
-
Cache3
67% -
0.94 -
99.9 -
1.27-
67% of 30 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How zdrenki plays

Across 151 matches zdrenki averages K/R 0.77 and ADR 84.5; the rating across the 121 rated matches is 1.01. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 63% headshots. The strongest map is Dust 2 with a 66% win rate in 50 matches. In 39 of 121 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. Things go best in match 3 of the day (+97 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +97 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.04. Unchanged in recent months: Rating at 1.01, ADR at 84.8, Headshots at 62%. Last 30 days: 93 matches, win rate 54%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.