zayon1337

Sweden
183 matches tracked 43 matches in 30 days
Last updated:

How does zayon1337 play?

Rating 0.99 (from 83 matches) K/R 0.73 ADR 83.3 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36% on level 9
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 83 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 51%+1 pp better than 53%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 20%
Clutch 1v2 won 15%−6 pp better than 15%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+4 pp better than 72%
AWP share of kills 4%−7 pp better than 24%
K/D 1.01+0.01 better than 49%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 50%
Rounds with 3K 3.7%−0.2 pp better than 37%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 10x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 5.9+1.6 better than 87%
Enemies flashed per round 0.46+0.18 better than 88%
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 82.5, Headshots at 53%, ELO at 1,886
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.72 (at the start 0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −69 ELO
69 matches · 46% wins
In match 3 of the day −62 ELO
32 matches · 38% wins
Between 12:00 and 18:00 −29 ELO, win rate 36%
On Saturdays +1 ELO, win rate 38%

zayon1337 loses the most ELO on Mirage: −69 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.11 · Mirage
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
46% better than 35%
0.71 better than 39%
83.8 better than 71%
0.99 better than 42%
49% of 265 duels better than 42%
33% of 27 situations better than 37%
Dust 261
49% better than 41%
0.70 better than 33%
81.4 better than 56%
0.92 better than 15%
48% of 248 duels better than 36%
39% of 36 situations better than 52%
Inferno22
50% better than 38%
0.81 better than 84%
89.3 better than 88%
1.09-
57% of 88 duels better than 76%
33% of 12 situations better than 37%
Cache15
60% -
0.74 -
84.0 -
1.09-
48% of 58 duels -
0% of 3 situations -
Nuke13
38% -
0.77 -
81.4 -
0.96-
53% of 49 duels -
67% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zayon1337 plays

Across 182 matches zayon1337 averages K/R 0.73 and ADR 83.3; the rating across the 83 rated matches is 0.99. Biggest strength: Utility damage per round at 5.9. That is better than 87% of players on level 9. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 9. On average 16.0 kills per match, 52% of them headshots. The strongest map is Cache with a 60% win rate in 15 matches. In 28 of 83 matches the rating was 1.10 or higher (34%), in 36 it was below 0.90. In 78 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.05. zayon1337 loses the most ELO on Mirage (−69 ELO, win rate 46%). Things go best on Dust 2 (+142 ELO, win rate 49%). Improved over the last three months: Win rate +3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 82.5, Headshots at 53%, ELO at 1,886. Last 30 days: 43 matches, win rate 49%, ELO balance −34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.