zSpanky7x

USA
214 matches tracked 37 matches in 30 days
Last updated:

How does zSpanky7x play?

Rating 1.03 (from 160 matches) K/R 0.73 ADR 79.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 160 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 18%
Opening duels won 52%+1 pp better than 61%

Clutch

Strength
Last one alive
Clutch 1v1 won 34%−4 pp better than 29%
Clutch 1v2 won 29%+8 pp better than 89%
Clutch kills per match 2.4+0.8 better than 96%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 14%+4 pp better than 71%
K/D 1.08+0.07 better than 74%
Pistol kills per match 2.7
Knife kills 3 in 214 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.2 pp better than 49%
Rounds with 3K 3.2%−0.8 pp better than 16%
MVPs per match 2.3+0.1 better than 54%
4Ks and aces 29x 4K, 3 aces in 160 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 82%
Utility damage per round 7.3+3.0 better than 96%
Enemies flashed per round 0.55+0.27 better than 95%
Rounds with a death 68%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +175
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.0, Headshots −4 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.76).

Patterns

From the last 214 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −110 ELO
56 matches · 46% wins
On Dust 2 −56 ELO
35 matches · 54% wins
On Wednesdays −81 ELO, win rate 43%

zSpanky7x loses the most ELO in match 1 of the day: −110 ELO, 46% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.26 · Dust 2
  2. Most kills in a match: 35 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage61
46% better than 32%
0.75 better than 60%
77.8 better than 37%
1.05 better than 62%
56% of 193 duels better than 81%
38% of 40 situations level
Ancient38
42% better than 18%
0.69 better than 28%
76.0 better than 24%
1.02 level
46% of 115 duels better than 21%
37% of 41 situations better than 51%
Dust 235
54% better than 62%
0.70 better than 35%
78.2 better than 39%
0.95 better than 26%
51% of 98 duels level
24% of 25 situations better than 15%
Nuke23
61% better than 67%
0.73 better than 39%
82.0 better than 54%
0.98-
55% of 55 duels better than 66%
56% of 9 situations better than 84%
Inferno20
80% better than 99%
0.81 better than 80%
87.0 better than 78%
1.23 better than 90%
61% of 66 duels better than 89%
40% of 15 situations better than 54%
Anubis19
37% better than 9%
0.68 better than 21%
77.8 better than 34%
0.95 better than 24%
41% of 76 duels better than 6%
31% of 13 situations better than 35%
Cache17
65% -
0.76 -
84.3 -
1.13-
56% of 68 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zSpanky7x plays

Across 214 matches zSpanky7x averages K/R 0.73 and ADR 79.5; the rating across the 160 rated matches is 1.03. Biggest strength: Utility damage per round at 7.3. That is better than 96% of players on level 9. Most room to improve: Rounds with 3K at 3.2%. That is better than only 16% of players on level 9. On average 16.5 kills per match, 46% of them headshots. The strongest map is Inferno with a 80% win rate in 20 matches. In 62 of 160 matches the rating was 1.10 or higher (39%), in 51 it was below 0.90. In 160 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.04. zSpanky7x loses the most ELO in match 1 of the day (−110 ELO, win rate 46%). Things go best from match 5 of the day (+2 ELO, win rate 60%). Improved over the last three months: ELO +175. Got weaker: K/R −0.04, ADR −4.0, Headshots −4 pp, Win rate −12 pp. Last 30 days: 37 matches, win rate 43%, ELO balance −98.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.