zO_ogie

Sweden
111 matches tracked 28 matches in 30 days
Last updated:

How does zO_ogie play?

Rating 0.98 (from 43 matches) K/R 0.73 ADR 80.1 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26% on level 10
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 21% very weak below 0.75 28%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1.0 pp better than 44%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+2 pp better than 64%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 16%+5 pp better than 77%
K/D 0.99−0.04 better than 32%
Pistol kills per match 3.1
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 4.6%+0.5 pp better than 70%
MVPs per match 2.30.0 level
4Ks and aces 16x 4K, 0 aces in 90 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 88%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.56+0.26 better than 96%
Rounds with a death 75%+4.0 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +279
= Stayed the same
K/R at 0.74, ADR at 79.4
▼ Got worse
Win rate −19 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.73).

Patterns

From the last 111 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −54 ELO
38 matches · 63% wins
In match 2 of the day +30 ELO
23 matches · 48% wins

zO_ogie loses the most ELO on Mirage: −54 ELO, 63% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 86%
0.76 better than 58%
80.6 better than 49%
1.00 better than 38%
45% of 208 duels better than 17%
29% of 21 situations better than 22%
Nuke20
70% better than 92%
0.83 better than 76%
87.9 better than 72%
1.26–
59% of 95 duels better than 79%
50% of 6 situations better than 74%
Ancient18
61% better than 79%
0.68 better than 18%
77.0 better than 25%
0.81–
46% of 84 duels better than 21%
33% of 12 situations better than 40%
Anubis12
42% –
0.78 –
83.2 –
0.87–
46% of 52 duels –
80% of 5 situations –
Cache8
38% –
0.77 –
85.4 –
0.88–
42% of 38 duels –
0% of 3 situations –
Inferno8
13% –
0.47 –
62.3 –
0.57–
22% of 37 duels –
50% of 4 situations –
Dust 24
25% –
0.52 –
60.8 –
-
56% of 9 duels –
0% of 1 situations –
Vertigo3
100% –
0.75 –
76.8 –
-
29% of 14 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How zO_ogie plays

Across 111 matches zO_ogie averages K/R 0.73 and ADR 80.1; the rating across the 43 rated matches is 0.98. Biggest strength: Utility damage per round at 6.0. That is better than 89% of players on level 10. Most room to improve: Opening duels won at 46%. That is better than only 11% of players on level 10. On average 15.6 kills per match, 44% of them headshots. The strongest map is Nuke with a 70% win rate in 20 matches. In 15 of 43 matches the rating was 1.10 or higher (35%), in 21 it was below 0.90. In 90 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. zO_ogie loses the most ELO on Mirage (−54 ELO, win rate 63%). Things go best in match 3 of the day (−25 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp, ELO +279. Got weaker: Win rate −19 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.4. Last 30 days: 28 matches, win rate 57%, ELO balance −114.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.