zA0Z3UtLRb

Russia
On FACEIT since 2015 193 matches tracked 64 matches in 30 days
Last updated:

How does zA0Z3UtLRb play?

Rating 1.01 (from 116 matches) K/R 0.71 ADR 77.3 from 193 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38% on level 10
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 25%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (116 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 52%+1 pp better than 56%

Clutch

Weakness
Last one alive
Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 11%−10 pp better than 3%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 8%−3 pp better than 46%
K/D 0.99−0.05 better than 31%
Pistol kills per match 2.6
Knife kills 4 in 193 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%−0.1 pp better than 43%
Rounds with 3K 3.6%−0.5 pp better than 27%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 16x 4K, 2 aces in 116 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.52+0.22 better than 93%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ADR +5.6
= Stayed the same
Headshots at 58%, Win rate at 48%
▼ Got worse
ELO −294

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.73 (at the start 0.68).

Patterns

From the last 193 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −150 ELO
35 matches · 37% wins
On Dust 2 −120 ELO
47 matches · 45% wins
Between 12:00 and 18:00 +31 ELO, win rate 43%
On Thursdays −88 ELO, win rate 33%

zA0Z3UtLRb loses the most ELO in match 1 of the day: −150 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Nuke
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 193 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
44% better than 19%
0.71 better than 33%
76.8 better than 27%
0.99 better than 34%
49% of 232 duels better than 34%
38% of 32 situations level
Dust 247
45% better than 25%
0.69 better than 25%
77.0 better than 28%
1.00 better than 37%
47% of 179 duels better than 26%
41% of 27 situations better than 60%
Anubis37
46% better than 26%
0.71 better than 33%
76.2 better than 24%
1.01 better than 39%
48% of 116 duels better than 28%
46% of 24 situations better than 72%
Ancient21
62% better than 78%
0.68 better than 17%
77.8 better than 29%
0.97 better than 25%
61% of 57 duels better than 93%
44% of 9 situations better than 65%
Nuke17
53% better than 39%
0.74 better than 43%
78.9 better than 40%
1.30-
53% of 59 duels better than 57%
40% of 15 situations better than 54%
Inferno10
70% -
0.76 -
79.9 -
1.05-
33% of 42 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How zA0Z3UtLRb plays

Across 193 matches zA0Z3UtLRb averages K/R 0.71 and ADR 77.3; the rating across the 116 rated matches is 1.01. Biggest strength: Headshot rate at 58%. That is better than 88% of players on level 10. On average 15.7 kills per match, 58% of them headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 41 of 116 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 116 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. zA0Z3UtLRb loses the most ELO in match 1 of the day (−150 ELO, win rate 37%). Things go best on Ancient (+60 ELO, win rate 62%). Improved over the last three months: K/R +0.05, ADR +5.6. Got weaker: ELO −294. Unchanged in recent months: Headshots at 58%, Win rate at 48%. Last 30 days: 64 matches, win rate 44%, ELO balance −89.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.