z9r

Spain
259 matches tracked 59 matches in 30 days
Last updated:

How does z9r play?

Rating 1.01 (from 255 matches) K/R 0.71 ADR 77.9 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 255 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 17%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%−1 pp · Ø 51% better than 43%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.01−0.02 · Ø 1.03 better than 35%
Pistol kills per match 2.5
Knife kills 1 in 256 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.2%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 33x 4K, 1 ace in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 41%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +4 pp, ELO +232
= Stayed the same
ADR at 76.7
▼ Got worse
K/R −0.04, Rating −0.05, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
48 matches · 42% win rate
In match 4 of the day −25 ELO
35 matches · 46% win rate
On Tuesdays +58 ELO, win rate 40%

z9r loses the most ELO in match 3 of the day: −25 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 1.89 · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
47% better than 30%
0.69 better than 24%
75.9 better than 23%
0.97 better than 26%
51% of 195 duels better than 47%
32% of 47 situations better than 31%
Dust 257
47% better than 29%
0.68 better than 17%
76.6 better than 23%
0.96 better than 19%
50% of 222 duels better than 39%
24% of 29 situations better than 14%
Ancient47
64% better than 85%
0.75 right on the average
80.3 better than 41%
1.08 better than 62%
47% of 187 duels better than 23%
42% of 26 situations better than 61%
Anubis46
52% better than 46%
0.73 better than 40%
78.9 better than 34%
1.03 better than 42%
54% of 192 duels better than 63%
36% of 25 situations better than 45%
Nuke20
60% better than 65%
0.70 better than 31%
73.3 better than 14%
0.97 better than 27%
47% of 88 duels better than 22%
40% of 15 situations better than 56%
Inferno18
61% better than 67%
0.70 better than 22%
82.0 better than 40%
0.97 better than 16%
55% of 106 duels right on the average
25% of 4 situations better than 23%
Cache6
33% -
0.71 -
76.5 -
1.04-
54% of 26 duels -
29% of 7 situations -
Vertigo3
100% -
0.85 -
98.8 -
1.20-
71% of 14 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z9r plays

Across 256 matches z9r averages K/R 0.71 and ADR 77.9; the rating across the 255 rated matches is 1.01. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 47 matches. In 102 of 255 matches the rating was 1.10 or higher (40%), in 97 it was below 0.90. In 174 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. z9r loses the most ELO in match 3 of the day (−25 ELO, win rate 42%). Things go best on Ancient (+123 ELO, win rate 64%). From match no. 5 of the day on, things go best: 61% win rate, +75 ELO. Improved over the last three months: Headshots +4 pp, ELO +232. Got weaker: K/R −0.04, Rating −0.05, Win rate −3 pp. Unchanged in recent months: ADR at 76.7. Last 30 days: 59 matches, win rate 63%, net ELO +287.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.