z3xr

CN
On FACEIT since 2022 228 matches tracked 68 matches in 30 days
Last updated:

How does z3xr play?

Rating 0.95 (from 207 matches) K/R 0.69 ADR 74.9 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 7
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 56%
Rating spread from 207 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 48%−2 pp better than 35%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 81%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 11%0 pp level
K/D 0.93−0.07 better than 27%
Pistol kills per match 2.4
Knife kills 1 in 228 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.4%−0.8 pp better than 35%
Rounds with 3K 3.6%−0.3 pp better than 40%
MVPs per match 1.9−0.4 better than 17%
4Ks and aces 33x 4K, 1 ace in 207 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.4−0.8 better than 35%
Enemies flashed per round 0.31+0.04 better than 64%
Rounds with a death 74%+2 pp better than 33%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
ADR +5.7, Win rate +3 pp, ELO +92
= Stayed the same
K/R at 0.69, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: October 2026 with 0.71. Last 3 months: 0.69 (at the start 0.66).

Patterns

From the last 228 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
44 matches · 36% wins
On Mirage −72 ELO
79 matches · 42% wins
Between 0:00 and 6:00 −70 ELO, win rate 38%
On Fridays −82 ELO, win rate 42%

z3xr loses the most ELO in match 1 of the day: −106 ELO, 36% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 48 · Anubis

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
42% better than 20%
0.69 better than 36%
76.6 better than 38%
0.95 better than 33%
47% of 361 duels better than 31%
44% of 41 situations better than 68%
Dust 261
49% better than 45%
0.69 better than 37%
74.9 better than 25%
0.96 better than 37%
45% of 271 duels better than 24%
47% of 32 situations better than 80%
Ancient36
67% better than 92%
0.70 better than 37%
74.2 better than 21%
0.96 better than 35%
47% of 178 duels better than 32%
32% of 25 situations better than 37%
Anubis22
64% better than 91%
0.76 better than 69%
78.6 better than 47%
1.10 better than 80%
58% of 99 duels better than 87%
50% of 16 situations better than 80%
Inferno19
58% better than 68%
0.62 better than 11%
71.2 better than 15%
0.86 better than 10%
51% of 110 duels level
42% of 12 situations better than 60%
Cache6
50% -
0.59 -
64.4 -
0.77-
40% of 35 duels -
0% of 2 situations -
Vertigo3
33% -
0.66 -
59.2 -
0.96-
20% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How z3xr plays

Across 228 matches z3xr averages K/R 0.69 and ADR 74.9; the rating across the 207 rated matches is 0.95. Biggest strength: Clutch 1v1 won at 44%. That is better than 81% of players on level 7. On average 15.1 kills per match, 48% of them headshots. The strongest map is Ancient with a 67% win rate in 36 matches. In 63 of 207 matches the rating was 1.10 or higher (30%), in 91 it was below 0.90. In 207 matches with detailed stats: 33 4Ks and 1 aces. Best month by rating: September 2026 at 0.97. z3xr loses the most ELO in match 1 of the day (−106 ELO, win rate 36%). Things go best on Dust 2 (+65 ELO, win rate 49%). Improved over the last three months: ADR +5.7, Win rate +3 pp, ELO +92. Unchanged in recent months: K/R at 0.69, Headshots at 48%. Last 30 days: 68 matches, win rate 49%, ELO balance +29.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.