yyutta

CN
On FACEIT since 2022 345 matches tracked 115 matches in 30 days
ELO ▲ 548
3,087
30-day peak: 3,119
Rank EU ▼ 897 places
#5,443 #166 in CN
30 days · prev. #4,546 · best #4,407
Last updated:

How does yyutta play?

Rating 0.95 (from 302 matches) K/R 0.67 ADR 72.7 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 302 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 27%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (302 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

yyutta gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

yyutta wins 17 of 100 1v2s. 4 percentage points below the level 10 average (21%).

Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.60.0 on par

Weapons and aim

Average
Where do the kills come from?

0.95 kills per death. 0.09 below the level 10 average (1.04).

Headshot rate 51%0 pp on par
AWP share of kills 20%+9 pp better than 84%
K/D 0.95−0.09 better than 19%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

yyutta gets exactly 2 kills in 11.9 of 100 rounds. 1.5 percentage points below the level 10 average (13.4%).

2K rounds 11.9%−1.5 pp better than 13%
3K rounds 3.2%−0.9 pp better than 14%
MVPs per match 2.0−0.4 better than 15%
4Ks and aces 40x 4K, 6 aces in 302 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 2.9 utility damage per round from HEs and mollies. 1.2 below the level 10 average (4.1).

Utility hit rate 35%0 pp on par
Utility damage per round 2.9−1.2 better than 16%
Enemies flashed per round 0.19−0.11 better than 21%
Deaths per round 70%−1 pp better than 67%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Win rate +10 pp, ELO +121
= Stayed the same
K/R at 0.67, ADR at 72.9, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.69. Last 3 months: 0.67 (at the start 0.64). 0.07 below the level 10 average (0.74).

Patterns

From the last 345 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −103 ELO
70 matches · 44% win rate
On Dust 2 −84 ELO
88 matches · 49% win rate
On Thursdays −52 ELO, win rate 30%

yyutta loses the most ELO on Ancient: −103 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Highest rating in a match: 2.06 · Dust 2
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage124
48% better than 35%
0.64 better than 8%
70.1 better than 6%
0.92 better than 12%
45% of 500 duels better than 16%
34% of 94 situations better than 38%
Dust 288
49% better than 37%
0.68 better than 21%
74.5 better than 17%
0.97 better than 26%
49% of 390 duels better than 36%
33% of 51 situations better than 36%
Ancient70
44% better than 23%
0.67 better than 14%
72.9 better than 9%
0.92 better than 12%
49% of 229 duels better than 33%
36% of 56 situations better than 44%
Anubis33
64% better than 83%
0.70 better than 27%
76.9 better than 27%
0.98 better than 29%
55% of 123 duels better than 67%
40% of 15 situations better than 54%
Nuke13
38% -
0.72 -
76.3 -
1.03-
57% of 67 duels -
60% of 10 situations -
Cache10
60% -
0.70 -
68.2 -
1.01-
47% of 30 duels -
57% of 7 situations -
Inferno6
67% -
0.79 -
77.2 -
1.16-
60% of 20 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yyutta plays

Across 345 matches yyutta averages K/R 0.67 and ADR 72.7; the rating across the 302 rated matches is 0.95. Most room to improve: Damage per round (ADR) at 72.7, better than only 7% of level 10 players. Averages 14.8 kills per match with 51% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 93 of 302 matches the rating was 1.10 or higher (31%), in 148 it was below 0.90. In 302 matches with detailed stats: 40 4Ks and 6 aces. Best month by rating: September 2026 at 0.99. yyutta loses the most ELO on Ancient (−103 ELO, win rate 44%). Things go best on Anubis (+65 ELO, win rate 64%). Match no. 2 of the day goes best: 57% win rate, −24 ELO. Improved over the last three months: Win rate +10 pp, ELO +121. Unchanged in recent months: K/R at 0.67, ADR at 72.9, Headshots at 51%. Last 30 days: 115 matches, win rate 55%, net ELO −189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.