yumor

MD
134 matches tracked 49 matches in 30 days
Last updated:

How does yumor play?

Rating 1.02 (from 69 matches) K/R 0.69 ADR 72.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72% on level 5
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 57%
Rating spread from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 10% weak 0.75 to 0.89 23% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Higher headshot rate than the level 5 average.
ClutcherHeadshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2 pp better than 25%
Opening duels won 50%+1 pp better than 62%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−2 pp better than 46%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 2.2+0.6 better than 92%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+9 pp better than 91%
AWP share of kills 14%+3 pp better than 71%
K/D 1.01+0.04 better than 74%
Pistol kills per match 3.0
Knife kills 2 in 134 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.8%−0.9 pp better than 26%
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 2.10.0 level
4Ks and aces 28x 4K, 0 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 10%
Utility damage per round 2.8−1.1 better than 25%
Enemies flashed per round 0.38+0.13 better than 82%
Rounds with a death 68%−5 pp better than 96%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.71.

Patterns

From the last 134 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −26 ELO
28 matches · 57% wins
On Dust 2 −3 ELO
51 matches · 45% wins
Between 12:00 and 18:00 −26 ELO, win rate 42%
On Saturdays +37 ELO, win rate 30%

yumor loses the most ELO on Mirage: −26 ELO, 57% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Ancient
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
45% better than 33%
0.68 better than 37%
71.6 better than 15%
0.99 better than 52%
48% of 202 duels better than 43%
28% of 43 situations better than 23%
Mirage28
57% better than 74%
0.73 better than 62%
75.4 better than 36%
1.08-
56% of 95 duels better than 85%
47% of 17 situations better than 74%
Anubis20
45% better than 33%
0.72 better than 56%
75.9 better than 34%
0.93-
53% of 59 duels better than 69%
29% of 14 situations better than 28%
Ancient14
57% -
0.67 -
72.2 -
0.99-
50% of 64 duels -
50% of 10 situations -
Cache11
27% -
0.57 -
60.3 -
0.99-
46% of 39 duels -
50% of 10 situations -
Inferno5
60% -
0.51 -
61.1 -
0.60-
50% of 14 duels -
-
Nuke5
40% -
1.04 -
98.8 -
1.49-
83% of 12 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yumor plays

Across 134 matches yumor averages K/R 0.69 and ADR 72.7; the rating across the 69 rated matches is 1.02. Biggest strength: Rounds with a death at 68%. That is better than 96% of players on level 5. Most room to improve: Utility with impact at 27%. That is better than only 10% of players on level 5. On average 15.5 kills per match, 53% of them headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 32 of 69 matches the rating was 1.10 or higher (46%), in 30 it was below 0.90. In 126 matches with detailed stats: 28 4Ks and 0 aces. Best month by rating: September 2026 at 1.04. yumor loses the most ELO on Mirage (−26 ELO, win rate 57%). Things go best on Anubis (+11 ELO, win rate 45%). Last 30 days: 49 matches, win rate 39%, ELO balance +16.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.