yuke

Russia
On FACEIT since 2024 252 matches tracked 53 matches in 30 days
ELO ▼ 94
2,939
30-day peak: 3,155
Rank EU ▼ 152 places
#9,782 #2,808 in RU
30 days · before #9,630 · best #9,630
Last updated:

How does yuke play?

Rating 1.02 (from 104 matches) K/R 0.78 ADR 84.3 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 104 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 22%+1 pp better than 55%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 9%−2 pp better than 51%
K/D 1.11+0.08 better than 74%
Pistol kills per match 2.5
Knife kills 1 in 252 matches

Impact

Average
Damage and big rounds
Rounds with 2K 15.1%+1.8 pp better than 85%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 37x 4K, 2 aces in 203 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.78, ADR at 84.1, Win rate at 50%
▼ Got worse
Headshots −6 pp, ELO −252

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79).

Patterns

From the last 252 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −116 ELO
56 matches · 59% wins
On Anubis −100 ELO
23 matches · 39% wins
On Thursdays −171 ELO, win rate 39%

yuke loses the most ELO on Dust 2: −116 ELO, 59% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
46% better than 28%
0.81 better than 78%
85.1 better than 71%
0.98 better than 32%
53% of 450 duels better than 58%
42% of 50 situations better than 61%
Dust 256
59% better than 73%
0.78 better than 68%
84.0 better than 68%
1.00 better than 36%
51% of 220 duels level
40% of 45 situations better than 56%
Ancient43
51% better than 45%
0.80 better than 75%
89.1 better than 84%
1.10-
59% of 220 duels better than 87%
46% of 24 situations better than 76%
Anubis23
39% better than 10%
0.69 better than 24%
76.3 better than 25%
0.93-
47% of 91 duels better than 24%
45% of 11 situations better than 68%
Nuke14
71% -
0.78 -
84.8 -
1.15-
60% of 55 duels -
25% of 8 situations -
Cache12
50% -
0.76 -
83.6 -
1.14-
58% of 55 duels -
60% of 5 situations -
Inferno5
40% -
0.65 -
73.3 -
-
56% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuke plays

Across 252 matches yuke averages K/R 0.78 and ADR 84.3; the rating across the 104 rated matches is 1.02. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.2 kills per match, 51% of them headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 39 of 104 matches the rating was 1.10 or higher (38%), in 37 it was below 0.90. In 203 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. yuke loses the most ELO on Dust 2 (−116 ELO, win rate 59%). Things go best on Ancient (+1 ELO, win rate 51%). Got weaker: Headshots −6 pp, ELO −252. Unchanged in recent months: K/R at 0.78, ADR at 84.1, Win rate at 50%. Last 30 days: 53 matches, win rate 43%, ELO balance −73.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.