yuishrou

Turkey
58 matches tracked 37 matches in 30 days
Last updated:

How does yuishrou play?

Rating 1.40 K/R 1.00 ADR 100.7 from 58 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99% on level 7
1.40
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 88%
Rating spread from 58 matches
outstanding 1.80 and up 16% strong 1.30 to 1.79 45% good 1.10 to 1.29 17% normal 0.90 to 1.09 10% weak 0.75 to 0.89 9% very weak below 0.75 3%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerMulti-killsClutcher
better than most on level 7 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 88%
Opening duels won 56%+6 pp better than 93%

Clutch

Strength
Last one alive
Clutch 1v1 won 40%+1 pp better than 63%
Clutch 1v2 won 33%+12 pp better than 96%
Clutch kills per match 3.1+1.5 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−8 pp better than 9%
AWP share of kills 29%+19 pp better than 97%
K/D 1.42+0.42 better than 99%
Pistol kills per match 3.1
Knife kills 7 in 58 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.7%+4.6 pp better than 99%
Rounds with 3K 7.9%+4.0 pp better than 99%
MVPs per match 3.4+1.2 better than 99%
4Ks and aces 25x 4K, 3 aces in 58 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 8%
Utility damage per round 2.2−2.0 better than 9%
Enemies flashed per round 0.14−0.13 better than 17%
Rounds with a death 70%−2 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: September 2026 with 1.01.

Patterns

From the last 58 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −44 ELO
23 matches · 65% wins

yuishrou loses the most ELO on Dust 2: −44 ELO, 65% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 58 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
65% better than 90%
1.13 better than 99%
112.5 better than 99%
1.65 better than 99%
70% of 98 duels better than 99%
47% of 32 situations better than 75%
Mirage17
59% better than 80%
0.95 better than 99%
95.1 better than 97%
1.31 better than 99%
46% of 74 duels better than 29%
12% of 17 situations better than 3%
Anubis9
56% -
0.93 -
96.5 -
1.25-
58% of 64 duels -
43% of 7 situations -
Ancient5
60% -
0.82 -
85.9 -
1.17-
42% of 24 duels -
67% of 6 situations -
Cache3
33% -
0.91 -
97.3 -
1.24-
44% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yuishrou plays

Across 58 matches yuishrou averages K/R 1.00, ADR 100.7 and a rating of 1.40. Biggest strength: Rating at 1.40. That is better than 99% of players on level 7. Most room to improve: Utility with impact at 27%. That is better than only 8% of players on level 7. On average 21.5 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 45 of 58 matches the rating was 1.10 or higher (78%), in 7 it was below 0.90. In 58 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 1.43. yuishrou loses the most ELO on Dust 2 (−44 ELO, win rate 65%). Last 30 days: 37 matches, win rate 57%, ELO balance −68.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.