ysoof

AE
281 matches tracked 74 matches in 30 days
Last updated:

How does ysoof play?

Rating 1.22 (from 185 matches) K/R 0.86 ADR 93.9 from 277 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 81%
Rating spread from 185 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−9 pp better than 15%
Clutch 1v2 won 19%−2 pp better than 34%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 4%−7 pp better than 25%
K/D 1.22+0.18 better than 92%
Pistol kills per match 3.2
Knife kills 10 in 277 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.3 pp better than 91%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 60x 4K, 5 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 6.2+2.1 better than 89%
Enemies flashed per round 0.42+0.12 better than 83%
Rounds with a death 70%−1 pp better than 67%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.86, ADR at 95.0, ELO at 2,773
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.88. Last 3 months: 0.86 (at the start 0.84).

Patterns

From the last 277 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −98 ELO
63 matches · 43% wins
In match 2 of the day −41 ELO
55 matches · 42% wins
Between 6:00 and 12:00 +23 ELO, win rate 38%
On Mondays −69 ELO, win rate 32%

ysoof loses the most ELO on Mirage: −98 ELO, 43% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 55 · Nuke

Maps in detail

from the last 277 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
53% better than 53%
0.83 better than 86%
89.4 better than 85%
1.15 better than 82%
54% of 350 duels better than 65%
36% of 56 situations better than 45%
Mirage63
43% better than 17%
0.83 better than 84%
93.0 better than 91%
1.17 better than 86%
49% of 399 duels better than 34%
31% of 42 situations better than 28%
Ancient47
43% better than 20%
0.88 better than 95%
98.5 better than 98%
1.24 better than 95%
61% of 197 duels better than 93%
33% of 27 situations better than 37%
Anubis42
52% better than 45%
0.89 better than 96%
96.9 better than 98%
1.30 better than 98%
56% of 196 duels better than 72%
39% of 28 situations level
Nuke23
52% better than 35%
0.93 better than 96%
98.9 better than 97%
1.33 better than 96%
55% of 130 duels better than 65%
36% of 25 situations better than 43%
Inferno12
67% -
0.87 -
95.0 -
1.31-
58% of 52 duels -
57% of 7 situations -
Cache11
18% -
0.82 -
85.6 -
1.14-
60% of 42 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ysoof plays

Across 277 matches ysoof averages K/R 0.86 and ADR 93.9; the rating across the 185 rated matches is 1.22. Biggest strength: Damage per round (ADR) at 93.9. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 15% of players on level 10. On average 18.8 kills per match, 50% of them headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 112 of 185 matches the rating was 1.10 or higher (61%), in 35 it was below 0.90. In 187 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: August 2026 at 1.27. ysoof loses the most ELO on Mirage (−98 ELO, win rate 43%). Things go best on Ancient (+27 ELO, win rate 43%). Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.86, ADR at 95.0, ELO at 2,773. Last 30 days: 74 matches, win rate 47%, ELO balance −42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.