yowimitsu
How does yowimitsu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
StrengthFirst kill in 14% of rounds and so well above the average (11%).
Clutch
Weakness32% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average53% headshots and so just above the average (52%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).
Utility and deaths
Weakness1.5 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.90. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.25.
Damage per round (ADR)
Best month: September 2026 with 92.2. Last 3 months: 80.5 (at the start 79.7). Just below the average (80.6).
Share of headshot kills
Best month: May 2026 with 57%. Last 3 months: 47% (at the start 56%). Clearly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 58% (at the start 48%). Well above the average (52%).
Best month: July 2026 with 2,974.
Rounds with first kill
Best month: September 2026 with 19%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
yowimitsu loses the most ELO on Dust 2: −11 ELO, 57% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 2.10 · Dust 2
- Most kills in a match: 37 · Mirage
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How yowimitsu plays
Across 96 matches yowimitsu averages K/R 0.76 and ADR 80.0; the rating across the 33 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 17 of 33 matches the rating was 1.10 or higher (52%), in 10 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.25. yowimitsu loses the most ELO on Dust 2 (−11 ELO, win rate 57%). Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.78, ADR at 80.5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.