yowimitsu

KZ
96 matches tracked
ELO
2,929
Peak across the last 96 matches: 2,974
Rank EU ▼ 780 places
#10,299 #244 in KZ
30 days · prev. #9,519 · best #9,519
Last updated:

How does yowimitsu play?

Rating 1.10 (from 33 matches) K/R 0.76 ADR 80.0 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 33 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

2,750-2,999 ELO

Compared with 10,580 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+7 pp · Ø 51% better than 89%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 16%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so just above the average (52%).

Headshot rate 53%+1 pp · Ø 52% better than 57%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.1
Knife kills 2 in 96 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 58%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 67%
MVPs per match 2.5+0.2 · Ø 2.3 better than 62%
4Ks and aces 8x 4K, 0 aces in 33 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (3.8).

Utility hit rate 26%−8 pp · Ø 34% better than 5%
Utility damage per round 1.5−2.3 · Ø 3.8 better than 1%
Enemies flashed per round 0.16−0.15 · Ø 0.31 better than 10%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +10 pp
= Stayed the same
K/R at 0.78, ADR at 80.5
▼ Got worse
Headshots −9 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.90
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.78 (at the start 0.76). Slightly above the average (0.74).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −11 ELO
23 matches · 57% win rate
In match 1 of the day −11 ELO
28 matches · 46% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 45%
On Sundays −24 ELO, win rate 32%

yowimitsu loses the most ELO on Dust 2: −11 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.10 · Dust 2
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 21%
0.73 better than 37%
76.9 better than 25%
1.09 better than 62%
55% of 98 duels better than 67%
50% of 10 situations better than 82%
Dust 223
57% better than 65%
0.78 better than 63%
82.7 better than 55%
1.15-
61% of 88 duels better than 89%
40% of 10 situations better than 55%
Ancient15
40% better than 12%
0.78 better than 62%
81.8 better than 47%
0.92-
51% of 37 duels better than 43%
0% of 6 situations better than 1%
Nuke12
50% -
0.76 -
76.1 -
1.06-
56% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yowimitsu plays

Across 96 matches yowimitsu averages K/R 0.76 and ADR 80.0; the rating across the 33 rated matches is 1.10. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.5, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 53% headshots. The strongest map is Dust 2 with a 57% win rate in 23 matches. In 17 of 33 matches the rating was 1.10 or higher (52%), in 10 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.25. yowimitsu loses the most ELO on Dust 2 (−11 ELO, win rate 57%). Improved over the last three months: Win rate +10 pp. Got weaker: Headshots −9 pp. Unchanged in recent months: K/R at 0.78, ADR at 80.5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.