youngjunkie

Denmark
113 matches tracked 105 matches in 30 days
Last updated:

How does youngjunkie play?

Rating 0.92 K/R 0.65 ADR 72.5 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 113 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 29%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Weakness
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 12%
AWP share of kills 13%+3 pp · Ø 10% better than 68%
K/D 0.92−0.10 · Ø 1.02 better than 16%
Pistol kills per match 2.3
Knife kills 2 in 113 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 11%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 8x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 72%
Enemies flashed per round 0.14−0.14 · Ø 0.28 better than 15%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether youngjunkie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.63
SepOct

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −42 ELO
22 matches · 55% win rate
In match 1 of the day −11 ELO
20 matches · 45% win rate
Between 18:00 and 24:00 +38 ELO, win rate 46%

youngjunkie loses the most ELO on Dust 2: −42 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Mirage
  2. Longest win streak: 6 wins in a row · Nuke
  3. Highest rating in a match: 1.96 · Dust 2

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient24
63% better than 87%
0.64 better than 9%
74.3 better than 17%
0.89 better than 12%
47% of 96 duels better than 27%
27% of 15 situations better than 22%
Dust 222
55% better than 67%
0.69 better than 30%
74.5 better than 21%
1.00 better than 44%
42% of 96 duels better than 10%
44% of 18 situations better than 68%
Mirage21
48% better than 41%
0.70 better than 34%
74.6 better than 22%
0.99 better than 41%
54% of 54 duels better than 71%
37% of 19 situations better than 48%
Anubis17
35% better than 8%
0.56 better than 1%
63.0 better than 1%
0.76 better than 1%
44% of 64 duels better than 15%
40% of 15 situations better than 58%
Inferno14
50% -
0.71 -
79.9 -
1.03-
55% of 64 duels -
40% of 5 situations -
Nuke9
56% -
0.56 -
63.1 -
0.80-
33% of 30 duels -
29% of 7 situations -
Cache5
40% -
0.58 -
69.9 -
0.83-
44% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How youngjunkie plays

Across 113 matches youngjunkie averages K/R 0.65, ADR 72.5 and a rating of 0.92. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Damage per round (ADR) at 72.5, better than only 9% of level 9 players. Averages 14.5 kills per match with 41% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 31 of 113 matches the rating was 1.10 or higher (27%), in 51 it was below 0.90. In 113 matches with detailed stats: 8 4Ks and 2 aces. youngjunkie loses the most ELO on Dust 2 (−42 ELO, win rate 55%). Things go best on Mirage (+6 ELO, win rate 48%). Last 30 days: 105 matches, win rate 52%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.