yooxon

Poland
152 matches tracked
Last updated:

How does yooxon play?

Rating 0.93 (from 98 matches) K/R 0.69 ADR 76.8 from 152 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 98 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive
Clutch 1v1 won 37%−3 pp better than 42%
Clutch 1v2 won 17%−4 pp better than 22%
Clutch kills per match 1.3−0.3 better than 19%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 47%
AWP share of kills 2%−9 pp better than 13%
K/D 1.00−0.04 better than 34%
Pistol kills per match 2.7
Knife kills 1 in 152 matches

Impact

Average
Damage and big rounds
Rounds with 2K 10.8%−2.6 pp better than 3%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.7+0.3 better than 84%
4Ks and aces 8x 4K, 0 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 4.2+0.1 better than 52%
Enemies flashed per round 0.17−0.13 better than 15%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.93
▼ Got worse
K/R −0.07, ADR −9.2, Headshots −4 pp, Win rate −4 pp, ELO −188

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.67 (at the start 0.74).

Patterns

From the last 152 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −29 ELO
21 matches · 43% wins
Between 12:00 and 18:00 +121 ELO, win rate 48%
On Wednesdays +13 ELO, win rate 45%

yooxon loses the most ELO on Inferno: −29 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 1.71 · Ancient

Maps in detail

from the last 152 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient48
60% better than 73%
0.74 level
81.5 better than 50%
0.91 better than 11%
45% of 132 duels better than 17%
33% of 15 situations better than 37%
Anubis37
54% better than 55%
0.61 better than 3%
70.7 better than 5%
0.87 better than 5%
44% of 117 duels better than 11%
37% of 19 situations better than 45%
Inferno21
43% better than 19%
0.62 better than 3%
69.8 better than 4%
0.87-
54% of 59 duels better than 57%
25% of 4 situations better than 22%
Nuke18
50% better than 30%
0.79 better than 68%
83.0 better than 61%
0.97-
53% of 51 duels better than 57%
50% of 6 situations better than 78%
Cache13
54% -
0.76 -
80.2 -
1.08-
44% of 41 duels -
64% of 11 situations -
Faceitaimdeagle4
75% -
0.60 -
70.9 -
-
60% of 77 duels -
60% of 77 situations -
Dust 23
0% -
0.72 -
75.5 -
0.50-
25% of 4 duels -
0% of 1 situations -
Fistmap3
100% -
0.66 -
74.1 -
-
66% of 59 duels -
66% of 59 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yooxon plays

Across 152 matches yooxon averages K/R 0.69 and ADR 76.8; the rating across the 98 rated matches is 0.93. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 14.9 kills per match, 50% of them headshots. The strongest map is Ancient with a 60% win rate in 48 matches. In 30 of 98 matches the rating was 1.10 or higher (31%), in 45 it was below 0.90. In 91 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: August 2026 at 0.94. yooxon loses the most ELO on Inferno (−29 ELO, win rate 43%). Things go best on Ancient (+169 ELO, win rate 60%). Got weaker: K/R −0.07, ADR −9.2, Headshots −4 pp, Win rate −4 pp, ELO −188. Unchanged in recent months: Rating at 0.93. Last 30 days: 4 matches, win rate 50%, ELO balance −58.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.