yoha

Russia
100 matches tracked
Last updated:

How does yoha play?

K/R 0.66 ADR 75.2 from 100 matches
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
MVPs per match 2.0−0.4 better than 15%

Utility and deaths

Average
Nades, flashes and deaths
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.69.

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −29 ELO
24 matches · 50% wins
Between 12:00 and 18:00 +149 ELO, win rate 43%
On Tuesdays +25 ELO, win rate 35%

yoha loses the most ELO on Mirage: −29 ELO, 50% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 32 · Nuke

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
51% better than 45%
0.66 better than 14%
75.7 better than 22%
-
41% of 111 duels better than 7%
38% of 21 situations level
Mirage24
50% better than 42%
0.66 better than 13%
75.6 better than 22%
-
43% of 83 duels better than 10%
50% of 8 situations better than 83%
Nuke16
50% better than 30%
0.67 better than 18%
76.8 better than 31%
-
45% of 71 duels better than 16%
50% of 4 situations better than 78%
Ancient15
33% better than 5%
0.65 better than 9%
73.0 better than 9%
-
47% of 45 duels better than 24%
38% of 8 situations level
Cache6
67% -
0.60 -
71.4 -
-
50% of 22 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yoha plays

Biggest strength: Headshot rate at 57%. That is better than 85% of players on level 10. Most room to improve: K/D at 0.93. That is better than only 14% of players on level 10. On average 14.1 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 51% win rate in 39 matches. yoha loses the most ELO on Mirage (−29 ELO, win rate 50%). Things go best on Dust 2 (+77 ELO, win rate 51%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.