yhh

CN
182 matches tracked 25 matches in 30 days
Last updated:

How does yhh play?

Rating 1.08 (from 161 matches) K/R 0.78 ADR 79.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 161 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 29% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 99%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 1.10+0.08 · Ø 1.02 better than 79%
Pistol kills per match 2.9
Knife kills 1 in 182 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 86%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 30%
4Ks and aces 26x 4K, 2 aces in 161 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.3).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 9%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 63%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +12 pp
= Stayed the same
K/R at 0.78, ADR at 79.9
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.78 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −1 ELO
30 matches · 27% win rate
In match 4 of the day +23 ELO
21 matches · 38% win rate
Between 18:00 and 24:00 −74 ELO, win rate 39%
On Thursdays +55 ELO, win rate 44%

yhh loses the most ELO in match 2 of the day: −1 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Highest rating in a match: 2.32 · Nuke

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
55% better than 64%
0.83 better than 89%
84.8 better than 73%
1.15 better than 87%
54% of 178 duels better than 69%
38% of 34 situations right on the average
Dust 247
40% better than 16%
0.72 right on the average
73.2 better than 15%
1.03 better than 57%
54% of 138 duels better than 71%
30% of 23 situations better than 30%
Nuke20
40% better than 8%
0.76 better than 55%
78.0 better than 36%
1.03 better than 46%
58% of 73 duels better than 75%
33% of 9 situations better than 40%
Anubis19
68% better than 92%
0.79 better than 77%
84.2 better than 69%
1.14 better than 84%
47% of 72 duels better than 25%
25% of 8 situations better than 20%
Inferno19
47% better than 26%
0.79 better than 77%
81.6 better than 57%
1.08-
49% of 57 duels better than 33%
0% of 4 situations better than 2%
Ancient16
63% better than 86%
0.77 better than 68%
78.8 better than 41%
1.07 better than 69%
70% of 43 duels better than 99%
14% of 7 situations better than 5%
Cache11
27% -
0.75 -
78.7 -
1.01-
55% of 40 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How yhh plays

Across 182 matches yhh averages K/R 0.78 and ADR 79.6; the rating across the 161 rated matches is 1.08. Biggest strength: Headshot rate at 63%, better than 99% of level 9 players. Most room to improve: Utility damage per round at 2.5, better than only 9% of level 9 players. Averages 17.2 kills per match with 63% headshots. The strongest map is Anubis with a 68% win rate in 19 matches. In 77 of 161 matches the rating was 1.10 or higher (48%), in 42 it was below 0.90. In 161 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.12. yhh loses the most ELO in match 2 of the day (−1 ELO, win rate 27%). Things go best in match 1 of the day (+62 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +62 ELO. Improved over the last three months: Win rate +12 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.78, ADR at 79.9. Last 30 days: 25 matches, win rate 52%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.