xrs0

IM
On FACEIT since 2022 68 matches tracked
ELO
2,333
Peak across the last 65 matches: 2,333
Rank NA ▼ 321 places
#2,731
IM #5 in IM
30 days · prev. #2,410 · best #2,410
Last updated:

How does xrs0 play?

Rating 1.26 (from 48 matches) K/R 0.80 ADR 82.0 from 65 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 48 matches
outstanding 1.80 and up 15% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 13% weak 0.75 to 0.89 15% very weak below 0.75 6%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 55%+4 pp · Ø 51% better than 79%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.35 K/D and so well above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.35+0.33 · Ø 1.02 better than 98%
Pistol kills per match 2.1
Knife kills 1 in 65 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.5% of rounds and so well above the average (13.4%).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 89%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 85%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 10x 4K, 1 ace in 47 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 59% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 59%−13 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether xrs0 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 47 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: August 2026 with 0.89.

Patterns

From the last 65 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 65 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
88% better than 99%
0.80 better than 75%
81.5 better than 53%
1.25 better than 95%
61% of 72 duels better than 92%
45% of 22 situations better than 70%
Ancient10
50% -
0.88 -
92.4 -
1.50-
50% of 18 duels -
0% of 3 situations -
Dust 210
80% -
0.81 -
82.8 -
1.27-
55% of 20 duels -
0% of 6 situations -
Anubis6
50% -
0.73 -
79.4 -
1.30-
54% of 13 duels -
0% of 1 situations -
Inferno4
25% -
0.64 -
67.3 -
1.00-
25% of 8 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xrs0 plays

Across 65 matches xrs0 averages K/R 0.80 and ADR 82.0; the rating across the 48 rated matches is 1.26. Biggest strength: Deaths per round at just 59% (lower is better), better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Mirage with a 88% win rate in 34 matches. In 32 of 48 matches the rating was 1.10 or higher (67%), in 10 it was below 0.90. In 47 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.36. Things go best on Mirage (+55 ELO, win rate 88%). Last 30 days: 8 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.