xrfury

KR
On FACEIT since 2014 95 matches tracked
Last updated:

How does xrfury play?

Rating 1.05 K/R 0.71 ADR 76.6 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 24% normal 0.90 to 1.09 32% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 54%+4 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 48%
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.12+0.12 · Ø 1.00 better than 76%
Pistol kills per match 2.6
Knife kills 1 in 95 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.0%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 26%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 6%
MVPs per match 2.0−0.2 · Ø 2.2 better than 15%
4Ks and aces 3x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 47%+12 pp · Ø 35% better than 99%
Utility damage per round 6.1+2.0 · Ø 4.1 better than 88%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 14%
Deaths per round 63%−9 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +11 pp, ELO +333
= Stayed the same
Headshots at 40%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −9.8

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.67 (at the start 0.76). Slightly below the average (0.72).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +5 ELO, win rate 36%
On Fridays +5 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 34 · Anubis
  3. Highest rating in a match: 1.88 · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient20
45% better than 27%
0.73 better than 42%
77.1 better than 27%
1.04 better than 54%
53% of 32 duels better than 58%
28% of 18 situations better than 24%
Anubis20
70% better than 95%
0.70 better than 28%
76.6 better than 25%
1.10 better than 70%
52% of 31 duels right on the average
67% of 15 situations better than 96%
Inferno20
65% better than 82%
0.69 better than 23%
74.0 better than 14%
1.06 right on the average
64% of 28 duels better than 91%
44% of 18 situations better than 67%
Dust 216
31% better than 3%
0.66 better than 15%
76.1 better than 27%
0.95 better than 22%
43% of 28 duels better than 13%
30% of 10 situations better than 27%
Nuke13
62% -
0.78 -
84.3 -
1.14-
61% of 33 duels -
25% of 16 situations -
Mirage3
33% -
0.63 -
65.8 -
0.97-
33% of 6 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xrfury plays

Across 95 matches xrfury averages K/R 0.71, ADR 76.6 and a rating of 1.05. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 41% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 38 of 95 matches the rating was 1.10 or higher (40%), in 27 it was below 0.90. In 56 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: June 2026 at 1.13. Things go best on Anubis (+35 ELO, win rate 70%). Improved over the last three months: Win rate +11 pp, ELO +333. Got weaker: K/R −0.09, Rating −0.12, ADR −9.8. Unchanged in recent months: Headshots at 40%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.