xpp999

KI
414 matches tracked 158 matches in 30 days
Last updated:

How does xpp999 play?

Rating 0.97 K/R 0.70 ADR 77.1 from 414 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 414 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 13%
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.97−0.06 · Ø 1.03 better than 20%
Pistol kills per match 2.8
Knife kills 5 in 414 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 15%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 36x 4K, 2 aces in 315 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 6.0+1.9 · Ø 4.1 better than 90%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 93%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +140
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.08, Rating −0.11, ADR −8.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 414 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −315 ELO
89 matches · 40% win rate
In match 3 of the day −109 ELO
57 matches · 44% win rate
On Tuesdays +52 ELO, win rate 41%

xpp999 loses the most ELO on Mirage: −315 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 14 wins in a row · Nuke
  2. Highest rating in a match: 2.33 · Cache
  3. Most kills in a match: 47 · Anubis

Maps in detail

from the last 414 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
40% better than 11%
0.67 better than 16%
74.2 better than 16%
0.92 better than 12%
46% of 358 duels better than 19%
38% of 50 situations right on the average
Anubis82
52% better than 46%
0.69 better than 22%
76.7 better than 23%
0.96 better than 20%
50% of 330 duels better than 35%
36% of 50 situations better than 45%
Inferno68
56% right on the average
0.71 better than 25%
76.0 better than 15%
1.02 better than 28%
48% of 248 duels better than 16%
43% of 44 situations better than 63%
Nuke63
48% better than 28%
0.69 better than 27%
75.4 better than 23%
0.94 better than 18%
48% of 226 duels better than 25%
39% of 36 situations better than 53%
Cache47
38% -
0.71 -
78.1 -
1.02-
51% of 194 duels -
42% of 24 situations -
Ancient46
61% better than 79%
0.74 better than 44%
85.9 better than 69%
1.01 better than 39%
55% of 192 duels better than 69%
32% of 34 situations better than 33%
Dust 219
53% right on the average
0.71 better than 30%
76.1 better than 21%
0.95 better than 16%
43% of 75 duels better than 8%
33% of 9 situations better than 36%

Compared with players on the same level who have at least 15 matches on the map.

How xpp999 plays

Across 414 matches xpp999 averages K/R 0.70, ADR 77.1 and a rating of 0.97. Biggest strength: Utility damage per round at 6.0, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Ancient with a 61% win rate in 46 matches. In 134 of 414 matches the rating was 1.10 or higher (32%), in 185 it was below 0.90. In 315 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.06. xpp999 loses the most ELO on Mirage (−315 ELO, win rate 40%). Things go best on Anubis (+216 ELO, win rate 52%). Match no. 1 of the day goes best: 60% win rate, +102 ELO. Improved over the last three months: Headshots +3 pp, ELO +140. Got weaker: K/R −0.08, Rating −0.11, ADR −8.4. Unchanged in recent months: Win rate at 49%. Last 30 days: 158 matches, win rate 46%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.