xk1de

Ukraine
On FACEIT since 2026 85 matches tracked 35 matches in 30 days
Last updated:

How does xk1de play?

Rating 1.07 (from 50 matches) K/R 0.75 ADR 82.2 from 85 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86% on level 6
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 62%
Rating spread from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
Multi-killsEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 25%+3 pp better than 74%
Clutch kills per match 1.5−0.2 better than 41%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+2 pp better than 62%
AWP share of kills 14%+3 pp better than 69%
K/D 0.99+0.01 better than 58%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.5 pp better than 64%
Rounds with 3K 5.0%+1.2 pp better than 92%
MVPs per match 2.20.0 level
4Ks and aces 13x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 3.1−1.0 better than 31%
Enemies flashed per round 0.07−0.19 better than 4%
Rounds with a death 76%+3 pp better than 19%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.10, ADR +9.4, Headshots +4 pp, Win rate +7 pp, ELO +72
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.89
AprMayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.79 (at the start 0.69).

Patterns

From the last 85 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −10 ELO
24 matches · 38% wins
On Anubis −2 ELO
20 matches · 30% wins
Between 12:00 and 18:00 −11 ELO, win rate 33%

xk1de loses the most ELO on Mirage: −10 ELO, 38% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 29 · Anubis

Maps in detail

from the last 85 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
67% better than 95%
0.75 better than 70%
81.9 better than 67%
1.08 better than 80%
61% of 131 duels better than 95%
36% of 14 situations better than 47%
Mirage24
38% better than 13%
0.70 better than 46%
79.1 better than 54%
1.02-
48% of 121 duels better than 41%
8% of 13 situations better than 3%
Anubis20
30% better than 3%
0.76 better than 70%
81.9 better than 61%
1.10-
53% of 83 duels better than 65%
56% of 9 situations better than 88%
Inferno10
60% -
0.76 -
84.7 -
1.08-
60% of 58 duels -
38% of 8 situations -
Nuke4
25% -
0.89 -
91.1 -
1.05-
65% of 23 duels -
0% of 1 situations -
Cache3
67% -
0.86 -
91.0 -
1.20-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xk1de plays

Across 85 matches xk1de averages K/R 0.75 and ADR 82.2; the rating across the 50 rated matches is 1.07. Biggest strength: Opening duels won at 56%. That is better than 93% of players on level 6. Most room to improve: Clutch 1v1 won at 30%. That is better than only 14% of players on level 6. On average 16.4 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 19 it was below 0.90. In 48 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 1.20. xk1de loses the most ELO on Mirage (−10 ELO, win rate 38%). Things go best on Dust 2 (+63 ELO, win rate 67%). Improved over the last three months: K/R +0.10, ADR +9.4, Headshots +4 pp, Win rate +7 pp, ELO +72. Last 30 days: 35 matches, win rate 51%, ELO balance +61.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.