xenio

AE
262 matches tracked 83 matches in 30 days
Last updated:

How does xenio play?

Rating 1.08 K/R 0.76 ADR 82.8 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 262 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (198 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+2 pp · Ø 50% better than 55%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so clearly above the average (1.00).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.10+0.10 · Ø 1.00 better than 70%
Pistol kills per match 2.9
Knife kills 2 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so well above the average (13.1%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 85%
3K rounds 4.5%+0.5 pp · Ø 4.0% better than 65%
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 37x 4K, 5 aces in 198 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 45%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.16, ADR +6.4, Win rate +10 pp, ELO +228
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.69). Clearly above the average (0.72).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −115 ELO
37 matches · 46% win rate
On Dust 2 −108 ELO
67 matches · 46% win rate
On Fridays −90 ELO, win rate 32%

xenio loses the most ELO in match 3 of the day: −115 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 43 · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
49% better than 39%
0.82 better than 82%
88.3 better than 82%
1.16 better than 84%
52% of 418 duels better than 54%
43% of 42 situations better than 62%
Dust 267
46% better than 31%
0.73 better than 45%
79.2 better than 40%
1.05 better than 55%
53% of 316 duels better than 59%
44% of 32 situations better than 68%
Ancient49
61% better than 82%
0.76 better than 58%
81.2 better than 49%
1.09 better than 69%
55% of 217 duels better than 68%
48% of 33 situations better than 73%
Anubis48
63% better than 82%
0.74 right on the average
83.5 better than 62%
1.04 right on the average
47% of 215 duels better than 24%
39% of 31 situations better than 49%
Cache10
40% -
0.76 -
84.1 -
1.06-
45% of 55 duels -
60% of 5 situations -
Nuke8
38% -
0.63 -
70.1 -
0.85-
31% of 32 duels -
100% of 1 situations -
Inferno4
25% -
0.67 -
70.8 -
0.90-
46% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xenio plays

Across 262 matches xenio averages K/R 0.76, ADR 82.8 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Anubis with a 63% win rate in 48 matches. In 114 of 262 matches the rating was 1.10 or higher (44%), in 82 it was below 0.90. In 198 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. xenio loses the most ELO in match 3 of the day (−115 ELO, win rate 46%). Things go best on Ancient (+131 ELO, win rate 61%). Match no. 4 of the day goes best: 64% win rate, +29 ELO. Improved over the last three months: K/R +0.09, Rating +0.16, ADR +6.4, Win rate +10 pp, ELO +228. Got weaker: Headshots −3 pp. Last 30 days: 83 matches, win rate 61%, net ELO +241.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.