xek_

BG
285 matches tracked 103 matches in 30 days
Last updated:

How does xek_ play?

Rating 1.00 (from 283 matches) K/R 0.71 ADR 79.4 from 285 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 283 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−3 pp · Ø 51% better than 32%
AWP share of kills 15%+4 pp · Ø 11% better than 71%
K/D 0.98−0.05 · Ø 1.03 better than 24%
Pistol kills per match 2.5
Knife kills 10 in 285 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).

2K rounds 12.3%−0.9 pp · Ø 13.2% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 28%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 49x 4K, 4 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 63%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +599
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.10, Rating −0.19, ADR −9.6, Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 285 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −141 ELO
26 matches · 42% win rate
On Mirage −122 ELO
92 matches · 54% win rate
Between 18:00 and 24:00 +80 ELO, win rate 48%
On Sundays −57 ELO, win rate 35%

xek_ loses the most ELO on Inferno: −141 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.50 · Cache
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 285 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
54% better than 57%
0.72 better than 37%
79.9 better than 43%
1.00 better than 36%
46% of 448 duels better than 19%
39% of 56 situations better than 53%
Dust 262
58% better than 70%
0.69 better than 21%
81.1 better than 48%
0.98 better than 25%
45% of 308 duels better than 15%
41% of 29 situations better than 58%
Ancient58
55% better than 59%
0.69 better than 22%
75.2 better than 17%
1.01 better than 39%
47% of 301 duels better than 23%
27% of 37 situations better than 23%
Inferno26
42% better than 9%
0.68 better than 15%
79.0 better than 23%
0.93 better than 8%
41% of 158 duels better than 4%
29% of 7 situations better than 32%
Cache17
53% -
0.78 -
88.6 -
1.13-
41% of 79 duels -
54% of 13 situations -
Anubis16
44% better than 22%
0.68 better than 18%
76.7 better than 23%
1.00 better than 32%
49% of 82 duels better than 30%
23% of 13 situations better than 16%
Nuke13
77% -
0.80 -
84.7 -
1.13-
45% of 80 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xek_ plays

Across 285 matches xek_ averages K/R 0.71 and ADR 79.4; the rating across the 283 rated matches is 1.00. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 109 of 283 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 241 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. xek_ loses the most ELO on Inferno (−141 ELO, win rate 42%). Things go best in match 4 of the day (+205 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +205 ELO. Improved over the last three months: ELO +599. Got weaker: K/R −0.10, Rating −0.19, ADR −9.6, Win rate −3 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 103 matches, win rate 53%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.