xek_
How does xek_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Average1.5 clutch kills per match and so clearly below the average (1.6).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 12.3% of rounds and so slightly below the average (13.2%).
Utility and deaths
Average0.45 enemies flashed per round and so well above the average (0.31).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.80). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.16. Last 3 months: 0.98 (at the start 1.17). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 88.8. Last 3 months: 78.8 (at the start 88.4). Just below the average (80.2).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 48% (at the start 47%). Clearly below the average (51%).
Matches won (win rate)
Best month: July 2026 with 61%. Last 3 months: 54% (at the start 57%). Clearly above the average (50%).
Best month: October 2026 with 2,709. Last 3 months: 2,702 (at the start 2,103).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 285 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
xek_ loses the most ELO on Inferno: −141 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Dust 2
- Highest rating in a match: 2.50 · Cache
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 285 matchesCompared with players on the same level who have at least 15 matches on the map.
How xek_ plays
Across 285 matches xek_ averages K/R 0.71 and ADR 79.4; the rating across the 283 rated matches is 1.00. Most room to improve: Opening duels won at 45%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 48% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 109 of 283 matches the rating was 1.10 or higher (39%), in 120 it was below 0.90. In 241 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: July 2026 at 1.16. xek_ loses the most ELO on Inferno (−141 ELO, win rate 42%). Things go best in match 4 of the day (+205 ELO, win rate 66%). Match no. 4 of the day goes best: 66% win rate, +205 ELO. Improved over the last three months: ELO +599. Got weaker: K/R −0.10, Rating −0.19, ADR −9.6, Win rate −3 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 103 matches, win rate 53%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.