xdc

USA
On FACEIT since 2024 279 matches tracked 191 matches in 30 days
ELO ▲ 456
3,161
30-day peak: 3,161
Rank EU ▲ 5,018 places
#4,055
US #106 in US
30 days · prev. #9,073 · best #4,055
Last updated:

How does xdc play?

Rating 0.98 (from 229 matches) K/R 0.70 ADR 77.5 from 279 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 47%−5 pp · Ø 52% better than 10%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.06).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 0.98−0.08 · Ø 1.06 better than 16%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 19%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 28%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 28x 4K, 7 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 19%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 77.5
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: May 2026 with 0.80. Last 3 months: 0.70 (at the start 0.73). Clearly below the average (0.75).

Patterns

From the last 279 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −152 ELO
76 matches · 47% win rate
On Ancient −148 ELO
41 matches · 46% win rate
Between 12:00 and 18:00 −121 ELO, win rate 48%
On Sundays −121 ELO, win rate 31%

xdc loses the most ELO on Dust 2: −152 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 279 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
61% better than 76%
0.72 better than 30%
80.0 better than 38%
1.02 better than 33%
46% of 375 duels better than 15%
33% of 46 situations better than 33%
Dust 276
47% better than 21%
0.69 better than 19%
76.1 better than 20%
0.98 better than 20%
50% of 314 duels better than 35%
36% of 36 situations better than 41%
Ancient41
46% better than 20%
0.72 better than 30%
79.3 better than 33%
0.95 better than 15%
48% of 156 duels better than 23%
50% of 18 situations better than 78%
Anubis39
56% better than 53%
0.70 better than 24%
78.0 better than 30%
0.99 better than 25%
48% of 186 duels better than 25%
23% of 13 situations better than 15%
Nuke19
42% better than 10%
0.58 better than 1%
63.9 better than 1%
0.80 better than 1%
41% of 63 duels better than 4%
50% of 6 situations better than 74%
Inferno6
33% -
0.76 -
78.1 -
1.10-
33% of 9 duels -
100% of 1 situations -
Cache5
80% -
0.86 -
92.6 -
1.25-
44% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xdc plays

Across 279 matches xdc averages K/R 0.70 and ADR 77.5; the rating across the 229 rated matches is 0.98. Most room to improve: Opening duels won at 47%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 49% headshots. The strongest map is Mirage with a 61% win rate in 93 matches. In 80 of 229 matches the rating was 1.10 or higher (35%), in 99 it was below 0.90. In 224 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: August 2026 at 1.10. xdc loses the most ELO on Dust 2 (−152 ELO, win rate 47%). Things go best on Mirage (+93 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate. Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 77.5. Last 30 days: 191 matches, win rate 54%, net ELO −240.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.