xcKiri

AR
305 matches tracked 104 matches in 30 days
ELO ▲ 23
2,033
30-day peak: 2,258
Rank SA ▼ 541 places
#5,773 #609 in AR
30 days · before #5,232 · best #4,589
Last updated:

How does xcKiri play?

Rating 1.07 (from 135 matches) K/R 0.76 ADR 82.0 from 305 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 135 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 13%
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 39%0 pp level
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.3+0.7 better than 94%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 53%+2 pp better than 64%
AWP share of kills 8%−3 pp better than 46%
K/D 1.10+0.07 better than 71%
Pistol kills per match 3.4
Knife kills 3 in 305 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.30.0 level
4Ks and aces 56x 4K, 2 aces in 304 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 305 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −156 ELO
79 matches · 54% wins
In match 1 of the day −97 ELO
60 matches · 45% wins
On Saturdays −76 ELO, win rate 47%

xcKiri loses the most ELO on Dust 2: −156 ELO, 54% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Ancient
  2. Highest rating in a match: 2.06 · Dust 2
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 305 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
54% better than 58%
0.77 better than 62%
84.1 better than 66%
1.12 better than 76%
57% of 391 duels better than 80%
40% of 70 situations better than 56%
Dust 279
54% better than 58%
0.74 level
79.8 better than 45%
1.08 better than 63%
55% of 288 duels better than 70%
36% of 58 situations better than 44%
Anubis30
53% level
0.71 better than 33%
78.9 better than 39%
0.98-
53% of 79 duels better than 59%
30% of 20 situations better than 31%
Nuke29
52% better than 35%
0.76 better than 47%
81.0 better than 43%
0.96-
52% of 84 duels better than 42%
45% of 29 situations better than 63%
Ancient26
42% better than 16%
0.81 better than 78%
86.7 better than 76%
1.07 better than 62%
54% of 105 duels better than 66%
42% of 12 situations better than 65%
Inferno14
43% -
0.82 -
87.6 -
1.14-
61% of 46 duels -
55% of 11 situations -
Cache13
38% -
0.64 -
74.3 -
1.04-
42% of 36 duels -
38% of 8 situations -
Vertigo3
67% -
0.60 -
67.6 -
-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xcKiri plays

Across 305 matches xcKiri averages K/R 0.76 and ADR 82.0; the rating across the 135 rated matches is 1.07. Biggest strength: Opening duels won at 55%. That is better than 78% of players on level 10. Most room to improve: Utility with impact at 28%. That is better than only 11% of players on level 10. On average 16.3 kills per match, 53% of them headshots. The strongest map is Mirage with a 54% win rate in 111 matches. In 60 of 135 matches the rating was 1.10 or higher (44%), in 45 it was below 0.90. In 304 matches with detailed stats: 56 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. xcKiri loses the most ELO on Dust 2 (−156 ELO, win rate 54%). Things go best in match 3 of the day (+39 ELO, win rate 63%). Last 30 days: 104 matches, win rate 54%, ELO balance −234.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.