xaing

Poland
222 matches tracked 28 matches in 30 days
Last updated:

How does xaing play?

Rating 0.96 K/R 0.65 ADR 71.4 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 222 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 51%+1 pp · Ø 50% better than 69%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 69%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 86%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99+0.01 · Ø 0.98 better than 63%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so well below the average (13.0%).

2K rounds 10.6%−2.4 pp · Ø 13.0% better than 6%
3K rounds 3.0%−0.8 pp · Ø 3.8% better than 22%
MVPs per match 2.0−0.2 · Ø 2.2 better than 35%
4Ks and aces 13x 4K, 1 ace in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 50%
Enemies flashed per round 0.14−0.10 · Ø 0.24 better than 22%
Deaths per round 66%−7 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%, ELO at 1,181
▼ Got worse
K/R −0.07, Rating −0.10, ADR −5.3, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.71).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −189 ELO
40 matches · 38% win rate
On Ancient −41 ELO
53 matches · 49% win rate
On Saturdays −169 ELO, win rate 36%

xaing loses the most ELO in match 3 of the day: −189 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
58% better than 77%
0.64 better than 16%
69.0 better than 10%
0.97 right on the average
48% of 178 duels better than 43%
34% of 50 situations better than 42%
Ancient53
49% better than 47%
0.64 better than 20%
71.1 better than 15%
0.93 better than 42%
51% of 117 duels better than 63%
42% of 45 situations better than 64%
Dust 237
43% better than 29%
0.69 better than 40%
73.2 better than 22%
1.01 better than 63%
48% of 87 duels better than 42%
30% of 23 situations better than 33%
Cache19
58% -
0.74 -
79.5 -
1.06-
58% of 43 duels -
28% of 18 situations -
Inferno18
39% better than 14%
0.66 better than 35%
74.9 better than 38%
0.92 better than 36%
56% of 41 duels better than 83%
20% of 20 situations better than 14%
Nuke8
13% -
0.62 -
73.6 -
0.86-
59% of 22 duels -
40% of 5 situations -
Anubis5
20% -
0.53 -
63.8 -
0.79-
44% of 9 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xaing plays

Across 222 matches xaing averages K/R 0.65, ADR 71.4 and a rating of 0.96. Biggest strength: Deaths per round at just 66% (lower is better), better than 99% of level 5 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 5 players. Averages 14.2 kills per match with 51% headshots. The strongest map is Mirage with a 58% win rate in 81 matches. In 67 of 222 matches the rating was 1.10 or higher (30%), in 107 it was below 0.90. In 154 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. xaing loses the most ELO in match 3 of the day (−189 ELO, win rate 38%). Things go best on Mirage (+182 ELO, win rate 58%). Match no. 4 of the day goes best: 56% win rate, +76 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −5.3, Win rate −3 pp. Unchanged in recent months: Headshots at 51%, ELO at 1,181. Last 30 days: 28 matches, win rate 39%, net ELO −143.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.