xXxgude

VE
On FACEIT since 2025 101 matches tracked 101 matches in 30 days
Last updated:

How does xXxgude play?

Rating 1.05 K/R 0.76 ADR 88.6 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 101 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average. More damage per round than the level 6 average.
Multi-killsEntryDamage
better than most on level 6 about average weaker than most
Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 97%
Opening duels won 53%+3 pp · Ø 50% better than 78%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (23%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 29%+6 pp · Ø 23% better than 89%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just above the average (1.00).

Headshot rate 48%+3 pp · Ø 45% better than 67%
AWP share of kills 4%−7 pp · Ø 11% better than 27%
K/D 1.03+0.03 · Ø 1.00 better than 71%
Pistol kills per match 3.3
Knife kills 5 in 101 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.4%+1.4 pp · Ø 13.0% better than 84%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 61%
MVPs per match 2.6+0.4 · Ø 2.2 better than 91%
4Ks and aces 22x 4K, 7 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

7.3 utility damage per round and so well above the average (3.9).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 7.3+3.4 · Ø 3.9 better than 96%
Enemies flashed per round 0.33+0.07 · Ø 0.26 better than 71%
Deaths per round 74%+2 pp · Ø 72% better than 36%

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −178 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 1.98 · Dust 2
  3. Most kills in a match: 37 · Ancient

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 82%
0.86 better than 95%
98.8 better than 99%
1.18 better than 95%
55% of 213 duels better than 81%
52% of 23 situations better than 86%
Dust 218
56% better than 74%
0.79 better than 85%
88.0 better than 91%
1.12 better than 88%
51% of 100 duels better than 59%
38% of 8 situations better than 53%
Inferno14
57% -
0.74 -
87.6 -
1.06-
58% of 93 duels -
50% of 6 situations -
Ancient13
46% -
0.71 -
85.8 -
0.95-
52% of 75 duels -
33% of 9 situations -
Anubis9
56% -
0.65 -
79.3 -
0.87-
47% of 60 duels -
100% of 2 situations -
Nuke9
11% -
0.66 -
73.6 -
0.89-
49% of 61 duels -
20% of 5 situations -
Cache4
0% -
0.51 -
70.6 -
0.67-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xXxgude plays

Across 101 matches xXxgude averages K/R 0.76, ADR 88.6 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 97% of level 6 players. Averages 17.3 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 45 of 101 matches the rating was 1.10 or higher (45%), in 37 it was below 0.90. In 101 matches with detailed stats: 22 4Ks and 7 aces. Things go best on Mirage (+49 ELO, win rate 59%). From match no. 5 of the day on, things go best: 57% win rate, −71 ELO. Last 30 days: 101 matches, win rate 50%, net ELO −151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.