xKingXVII

MF
56 matches tracked
Last updated:

How does xKingXVII play?

Rating 0.93 K/R 0.67 ADR 77.4 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 23% very weak below 0.75 29%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 45%−5 pp · Ø 50% better than 12%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (1.01).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 13%+3 pp · Ø 10% better than 70%
K/D 0.92−0.09 · Ø 1.01 better than 19%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).

2K rounds 12.1%−1.1 pp · Ø 13.2% better than 22%
3K rounds 3.0%−0.9 pp · Ø 3.9% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.66 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.66+0.38 · Ø 0.28 better than 98%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether xKingXVII is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 56 matches, all from the last 3 months.

Kills per round (K/R)

0.67
AugSepOct

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.74 · Dust 2

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
78% better than 99%
0.72 better than 46%
79.5 better than 49%
1.01 right on the average
32% of 65 duels better than 1%
40% of 15 situations better than 57%
Dust 211
64% -
0.75 -
85.8 -
1.00-
63% of 52 duels -
27% of 11 situations -
Ancient8
50% -
0.68 -
83.6 -
0.99-
48% of 29 duels -
25% of 4 situations -
Anubis8
50% -
0.51 -
61.9 -
0.71-
31% of 29 duels -
-
Inferno6
50% -
0.49 -
64.1 -
0.69-
33% of 36 duels -
50% of 2 situations -
Nuke3
100% -
0.67 -
70.4 -
0.94-
70% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xKingXVII plays

Across 56 matches xKingXVII averages K/R 0.67, ADR 77.4 and a rating of 0.93. Biggest strength: Utility damage per round at 5.3, better than 77% of level 8 players. Most room to improve: Opening duels won at 45%, better than only 12% of level 8 players. Averages 14.1 kills per match with 43% headshots. The strongest map is Mirage with a 78% win rate in 18 matches. In 17 of 56 matches the rating was 1.10 or higher (30%), in 29 it was below 0.90. In 56 matches with detailed stats: 8 4Ks and 1 ace.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.