xGonv

CN
84 matches tracked 36 matches in 30 days
ELO ▲ 18
2,015
30-day peak: 2,092
Rank NA ▼ 1,734 places
#7,382 #169 in CN
30 days · before #5,648 · best #5,648
Last updated:

How does xGonv play?

Rating 0.99 (from 54 matches) K/R 0.69 ADR 75.9 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30% on level 10
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 54 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 7% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
AWPerClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 85%
Opening duels won 49%−2 pp better than 29%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.0+0.4 better than 82%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 27%+16 pp better than 93%
K/D 0.93−0.11 better than 14%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds
Rounds with 2K 11.0%−2.4 pp better than 4%
Rounds with 3K 5.5%+1.4 pp better than 91%
MVPs per match 2.5+0.1 better than 69%
4Ks and aces 6x 4K, 2 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 30%
Utility damage per round 3.6−0.5 better than 35%
Enemies flashed per round 0.20−0.10 better than 23%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04
= Stayed the same
ADR at 76.7, Headshots at 48%
▼ Got worse
Win rate −3 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −75 ELO
28 matches · 39% wins
In match 2 of the day +24 ELO
20 matches · 40% wins
Between 0:00 and 6:00 −98 ELO, win rate 37%

xGonv loses the most ELO on Dust 2: −75 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Anubis
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.15 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
39% better than 11%
0.74 level
81.0 level
1.04 level
46% of 99 duels better than 21%
30% of 10 situations better than 28%
Mirage24
50% better than 42%
0.65 better than 10%
72.2 better than 11%
0.89 better than 8%
37% of 98 duels better than 2%
0% of 3 situations better than 1%
Ancient12
50% -
0.78 -
79.8 -
1.12-
55% of 40 duels -
0% of 5 situations -
Anubis11
36% -
0.68 -
73.9 -
0.97-
50% of 72 duels -
25% of 8 situations -
Inferno5
40% -
0.55 -
65.4 -
0.93-
50% of 16 duels -
-
Nuke3
67% -
0.64 -
78.9 -
1.07-
50% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How xGonv plays

Across 84 matches xGonv averages K/R 0.69 and ADR 75.9; the rating across the 54 rated matches is 0.99. Biggest strength: Rounds with 3K at 5.5%. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 15.9 kills per match, 48% of them headshots. The strongest map is Mirage with a 50% win rate in 24 matches. In 18 of 54 matches the rating was 1.10 or higher (33%), in 21 it was below 0.90. In 54 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. xGonv loses the most ELO on Dust 2 (−75 ELO, win rate 39%). Things go best on Mirage (+1 ELO, win rate 50%). Improved over the last three months: K/R +0.04. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 76.7, Headshots at 48%. Last 30 days: 36 matches, win rate 50%, ELO balance −74.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.