xEsgin

BN
131 matches tracked 29 matches in 30 days
Last updated:

How does xEsgin play?

Rating 1.07 (from 102 matches) K/R 0.80 ADR 87.8 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 102 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 23% normal 0.90 to 1.09 14% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (68 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 94%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 1.08+0.06 · Ø 1.02 better than 74%
Pistol kills per match 3.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 48%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 15x 4K, 4 aces in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.8−0.5 · Ø 4.3 better than 39%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 12%
Deaths per round 74%+2 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
ADR at 86.7
▼ Got worse
K/R −0.05, Rating −0.07, Win rate −16 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.73).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −80 ELO
46 matches · 37% win rate
On Inferno −59 ELO
22 matches · 55% win rate
On Saturdays −93 ELO, win rate 40%

xEsgin loses the most ELO in match 1 of the day: −80 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 49 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
63% better than 89%
0.83 better than 91%
90.2 better than 92%
1.16 better than 90%
49% of 178 duels better than 44%
38% of 21 situations right on the average
Ancient27
56% better than 67%
0.75 better than 58%
84.8 better than 73%
1.00 better than 45%
50% of 124 duels better than 43%
25% of 12 situations better than 18%
Anubis26
50% better than 45%
0.79 better than 77%
89.3 better than 87%
1.08 better than 69%
44% of 141 duels better than 14%
13% of 8 situations better than 5%
Inferno22
55% better than 53%
0.80 better than 80%
86.4 better than 80%
1.02-
46% of 67 duels better than 20%
17% of 6 situations better than 10%
Mirage7
43% -
0.72 -
81.4 -
0.92-
59% of 39 duels -
25% of 4 situations -
Cache5
20% -
0.76 -
81.3 -
1.03-
39% of 33 duels -
50% of 4 situations -
Overpass4
50% -
0.77 -
90.3 -
1.00-
33% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How xEsgin plays

Across 131 matches xEsgin averages K/R 0.80 and ADR 87.8; the rating across the 102 rated matches is 1.07. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Averages 17.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 63% win rate in 38 matches. In 51 of 102 matches the rating was 1.10 or higher (50%), in 37 it was below 0.90. In 68 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: July 2026 at 1.23. xEsgin loses the most ELO in match 1 of the day (−80 ELO, win rate 37%). Things go best in match 3 of the day (−15 ELO, win rate 77%). Match no. 3 of the day goes best: 77% win rate, −15 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.05, Rating −0.07, Win rate −16 pp. Unchanged in recent months: ADR at 86.7. Last 30 days: 29 matches, win rate 48%, net ELO −142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.