wwwwGIG

Russia
84 matches tracked 22 matches in 30 days
Last updated:

How does wwwwGIG play?

Rating 1.02 K/R 0.73 ADR 76.7 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 84 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 36%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 31%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 12.4%−0.7 pp · Ø 13.1% better than 31%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 90%
MVPs per match 2.3+0.1 · Ø 2.2 better than 65%
4Ks and aces 14x 4K, 2 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 14%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.10, Rating +0.14, ADR +10.9, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −100

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.65). Slightly above the average (0.72).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
26 matches · 42% win rate
From match 5 of the day −28 ELO
24 matches · 33% win rate

wwwwGIG loses the most ELO on Mirage: −80 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 1.84 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
56% better than 70%
0.71 better than 46%
76.1 better than 30%
1.04 better than 66%
44% of 153 duels better than 18%
29% of 14 situations better than 27%
Mirage26
42% better than 22%
0.77 better than 73%
80.7 better than 58%
1.05 better than 68%
54% of 140 duels better than 75%
47% of 15 situations better than 75%
Anubis9
44% -
0.68 -
71.0 -
0.98-
42% of 31 duels -
50% of 4 situations -
Ancient7
57% -
0.68 -
71.3 -
0.95-
52% of 25 duels -
33% of 3 situations -
Cache3
0% -
0.76 -
82.3 -
1.05-
44% of 16 duels -
50% of 2 situations -
Nuke3
33% -
0.68 -
78.1 -
0.89-
57% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How wwwwGIG plays

Across 84 matches wwwwGIG averages K/R 0.73, ADR 76.7 and a rating of 1.02. Biggest strength: 3K rounds at 5.0%, better than 90% of level 7 players. Most room to improve: Utility damage per round at 2.6, better than only 14% of level 7 players. Averages 16.1 kills per match with 54% headshots. The strongest map is Dust 2 with a 56% win rate in 34 matches. In 35 of 84 matches the rating was 1.10 or higher (42%), in 32 it was below 0.90. In 63 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. wwwwGIG loses the most ELO on Mirage (−80 ELO, win rate 42%). Things go best on Dust 2 (+41 ELO, win rate 56%). Improved over the last three months: K/R +0.10, Rating +0.14, ADR +10.9, Win rate +6 pp. Got weaker: Headshots −2 pp, ELO −100. Last 30 days: 22 matches, win rate 45%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.